public PinsConfiguration(Glove selectedGlove) { InitializeComponent(); this.selectedGlove = selectedGlove; initializeBoards(); configManager = new ConfigManager(); }
public DataReceiver getDataReceiver(Glove selectedGlove) { foreach (DataReceiver data in DataReceivers) { if (data.SerialPort.Equals(selectedGlove.Port)) { return(data); } } return(null); }
public void setRawData(Glove selectedGlove, bool value) { if (value == true) { this.serviceClient.setRawData(selectedGlove.BluetoothAddress, 1); } else { this.serviceClient.setRawData(selectedGlove.BluetoothAddress, 0); } }
/// <summary> /// Closes a connection with a glove /// </summary> /// <param name="selectedGlove">A Glove object to be connected</param> /// <returns>Result code</returns> public int Disconnect(Glove selectedGlove) { try { return(this.serviceClient.Disconnect(selectedGlove.BluetoothAddress)); } catch (Exception) { return(-1); } }
private void RechargeGlove(Glove glove) { Debug.Log("charge " + glove.name); glove.Enable(true); float dif = chargeValue - glove.charge.runTimeValue; if (dif > 0) { glove.AddCharge(dif); } }
/// <summary> /// Attempts to play positive feedback. Then will always deal damage to this unit. /// </summary> internal void SuccessfulHit(float hitStrength, Collider collision, Glove glove) { if (playFeedback) { GenerateTimingFeedback(); Global.PlayRandomAudio(properties.goodHitSounds, audioSource); } glove.GoodPunch(); unitHealth.DealDamage(1); }
public void OnTriggerEnter(Collider collider) { Debug.Log("Blocked " + collider.gameObject.name); Glove glove = collider.gameObject.GetComponent <Glove>(); if (glove != null) { glove.Enable(false); glove.SetCharge(0); } onGloveBlocked.Invoke(); }
/// <summary> /// Establishes connection with a glove /// </summary> /// <param name="selectedGlove">A Glove object to be connected</param> /// <returns>Result code</returns> public int Connect(Glove selectedGlove) { startCaptureData(selectedGlove); try { return(this.serviceClient.Connect(selectedGlove.BluetoothAddress)); } catch (Exception) { return(-1); } }
public void OnTriggerEnter(Collider collider) { //if (collider.GetComponent<PhotonView>() && collider.GetComponent<PhotonView>().isMine) // return; Glove glove = collider.gameObject.GetComponent <Glove>(); if (glove != null) { glove.Enable(false); glove.SetCharge(0); audioSource.PlayOneShot(hit); } }
public void OpenProfileConfiguration(string fileName, Glove selectedGlove) { selectedGlove.GloveConfiguration.GloveProfile = new Glove.Configuration.Profile(); serviceClient.resetFlexors(selectedGlove.BluetoothAddress); Dictionary <String, String> openedConfiguration = new Dictionary <String, String>(); XDocument xml = XDocument.Load(fileName); if (!xml.Root.Attribute("gloveHash").Equals(selectedGlove.GloveConfiguration.GloveHash)) { //avisar } try { openedConfiguration = xml.Root.Element("mappings").Elements("mapping") .ToDictionary(c => (String)c.Element("region"), c => (String)c.Element("actuator")); } catch { openedConfiguration = new Dictionary <String, String>(); } selectedGlove.GloveConfiguration.GloveProfile.Mappings = openedConfiguration; Dictionary <int, int> openedConfiguration2 = new Dictionary <int, int>(); try { openedConfiguration2 = xml.Root.Element("FlexorsMappings").Elements("mapping") .ToDictionary(c => (Int32)c.Element("region"), c => (Int32)c.Element("flexor")); } catch { openedConfiguration2 = new Dictionary <int, int>(); } selectedGlove.GloveConfiguration.GloveProfile.FlexorsMappings = openedConfiguration2; foreach (KeyValuePair <int, int> mapping in selectedGlove.GloveConfiguration.GloveProfile.FlexorsMappings) { serviceClient.addFlexor(selectedGlove.BluetoothAddress, mapping.Value, mapping.Key); } //Aqui deberia comprobarse que sean todos valores validos selectedGlove.GloveConfiguration.GloveProfile.ProfileName = fileName; selectedGlove.GloveConfiguration.GloveProfile.GloveHash = selectedGlove.GloveConfiguration.GloveHash; serviceClient.SaveGlove(selectedGlove); }
//public Glove left, right; //public float minRechargeDistance = 1; //public void Update() { // if (Vector3.Distance(transform.position, left.transform.position) < minRechargeDistance) // RechargeGlove(left); // if (Vector3.Distance(transform.position, right.transform.position) < minRechargeDistance) // RechargeGlove(right); //} public void OnTriggerEnter(Collider other) { Glove glove = other.GetComponent <Glove>(); if (glove != null) { glove.Enable(true); float dif = chargeValue - glove.charge.runTimeValue; if (dif > 0) { glove.AddCharge(dif); } } }
public void startCaptureData(Glove selectedGlove) { WebSocketClient = new WebSocket("ws://localhost:" + selectedGlove.WebSocketPort + "/" + selectedGlove.Port); try { mytask = Task.Run(() => { readData(); }); } catch { } }
public void startCaptureData(Glove selectedGlove) { if (DataReceivers != null) { foreach (DataReceiver d in DataReceivers) { if (d.SerialPort == selectedGlove.Port) { return; //already exist } } DataReceiver data = new DataReceiver(selectedGlove.WebSocketPort, selectedGlove.Port); DataReceivers.Add(data); } }
public void stopCaptureData(Glove selectedGlove) { if (DataReceivers != null) { foreach (DataReceiver d in DataReceivers) { if (d.SerialPort == selectedGlove.Port) { d.WebSocketActive = false; Thread.Sleep(100); DataReceivers.Remove(d); return; } } } }
public void saveGloveProfile(string fileName, Glove selectedGlove) { XElement rootXML = new XElement("hand"); rootXML.SetAttributeValue("gloveHash", selectedGlove.GloveConfiguration.GloveHash); XElement mappings = new XElement("mappings"); rootXML.Add(mappings); foreach (KeyValuePair <string, string> mapping in selectedGlove.GloveConfiguration.GloveProfile.Mappings) { XElement mappingXML = new XElement("mapping", new XElement("region", mapping.Key), new XElement("actuator", mapping.Value)); mappings.Add(mappingXML); } rootXML.Save(fileName); selectedGlove.GloveConfiguration.GloveProfile.ProfileName = fileName; serviceClient.SaveGlove(selectedGlove); }
public string exportGlove(Controller controller) { StringBuilder sb = new StringBuilder(); sb.Append("Id;Order;GloveName;Color"); sb.Append("\n"); for (int i = 0; i < Form1._Form1.glovesBox.Items.Count; i++) { Glove temp = controller.leggiGuanto(i); sb.Append(temp.getId() + ";"); sb.Append(temp.getOrder() + ";"); sb.Append(temp.getName() + ";"); sb.Append(temp.getColor() + ";"); sb.Append("\n"); } return(sb.ToString()); }
public void OpenGloveConfiguration(string fileName, Glove selectedGlove) { selectedGlove.GloveConfiguration = new Glove.Configuration(); XDocument xml = XDocument.Load(fileName); List <XElement> Xpins = xml.Root.Element("boardPins").Elements("positivePin").ToList(); List <int> positivePins = new List <int>(); foreach (XElement xpin in Xpins) { int pinNumber = Int32.Parse(xpin.Attribute("pin").Value); positivePins.Add(pinNumber); } Xpins = xml.Root.Element("boardPins").Elements("negativePin").ToList(); List <int> negativePins = new List <int>(); foreach (XElement xpin in Xpins) { int pinNumber = Int32.Parse(xpin.Attribute("pin").Value); negativePins.Add(pinNumber); } int baudRate = Int32.Parse(xml.Root.Attribute("baudRate").Value); selectedGlove.GloveConfiguration.PositivePins = positivePins.ToArray(); selectedGlove.GloveConfiguration.NegativePins = negativePins.ToArray(); selectedGlove.GloveConfiguration.BaudRate = baudRate; selectedGlove.GloveConfiguration.GloveHash = (string)xml.Root.Attribute("gloveHash"); selectedGlove.GloveConfiguration.GloveName = (string)xml.Root.Attribute("gloveName"); List <string> positiveInit = new List <string>(); List <string> negativeInit = new List <string>(); for (int i = 0; i < positivePins.Count; i++) { positiveInit.Add("HIGH"); negativeInit.Add("LOW"); } selectedGlove.GloveConfiguration.PositiveInit = positiveInit.ToArray(); selectedGlove.GloveConfiguration.NegativeInit = negativeInit.ToArray(); //Tell the service to update the glove configuration serviceClient.SaveGlove(selectedGlove); }
public HandConfiguration(Glove selectedGlove) { InitializeComponent(); configManager = new ConfigManager(); this.selectedGlove = selectedGlove; if (this.selectedGlove.GloveConfiguration.GloveProfile == null) { this.selectedGlove.GloveConfiguration.GloveProfile = new Glove.Configuration.Profile(); this.selectedGlove.GloveConfiguration.GloveProfile.Mappings = new Dictionary <string, string>(); this.selectedGlove.GloveConfiguration.GloveProfile.FlexorsMappings = new Dictionary <int, int>(); if (selectedGlove.Connected == true) { gloves.resetFlexors(this.selectedGlove); } } }
public void restoreConfiguration(Glove glove) { if (glove.GloveConfiguration != null && glove.GloveConfiguration.GloveProfile != null) { if (glove.GloveConfiguration.GloveProfile.FlexorsMappings != null && glove.GloveConfiguration.GloveProfile.FlexorsMappings.Count > 0) { foreach (KeyValuePair <int, int> mapping in glove.GloveConfiguration.GloveProfile.FlexorsMappings) { gloves.addFlexor(glove, mapping.Value, mapping.Key); } } if (glove.GloveConfiguration.GloveProfile.imuStatus == true) { gloves.setIMUStatus(glove, true); } } }
/// <summary> /// Activates a region with certain intensity /// </summary> /// <param name="selectedGlove"></param> /// <param name="region"></param> /// <param name="intensity"></param> public void Activate(Glove selectedGlove, int region, int intensity) { int actuator = -1; foreach (var item in selectedGlove.GloveConfiguration.GloveProfile.Mappings) { if (item.Key.Equals(region.ToString())) { actuator = Int32.Parse(item.Value); break; } } if (actuator == -1) { return; } this.serviceClient.Activate(selectedGlove.BluetoothAddress, actuator, intensity); }
public void OnMouseDown() { try { gloves = api.Devices; Debug.Log("dsadas"); Debug.Log(gloves); } catch { Debug.Log("ERROR: El servicio no esta activo"); } guante = gloves[1]; api.Activate(guante, 1, 255); GetComponent <Rigidbody>().useGravity = false; this.transform.position = theDest.position; this.transform.parent = GameObject.Find("Destination").transform; }
public VibeBoardsConfiguration(Glove selectedGlove) { BasicHttpBinding binding = new BasicHttpBinding(); EndpointAddress address = new EndpointAddress("http://localhost:8733/Design_Time_Addresses/OpenGloveWCF/OGService/"); serviceClient = new OGServiceClient(binding, address); InitializeComponent(); configManager = new ConfigManager(); this.selectedGlove = selectedGlove; this.initializeSelectors(); if (this.selectedGlove.GloveConfiguration.GloveProfile == null) { this.selectedGlove.GloveConfiguration.GloveProfile = new Glove.Configuration.Profile(); this.selectedGlove.GloveConfiguration.GloveProfile.Mappings = new Dictionary <string, string>(); foreach (ComboBox selector in this.selectors) { selector.Items.Add(""); foreach (var item in selectedGlove.GloveConfiguration.PositivePins) { selector.Items.Add(item); } } } else { this.updateView(); foreach (ComboBox selector in this.selectors) { selector.SelectionChanged -= new SelectionChangedEventHandler(selectorsSelectionChanged); } } // Flip controls based on hand side. if (this.selectedGlove.Side == Side.Left) { flipControls(); } }
public void OnMouseDown() { try { gloves = api.Devices; Debug.Log("dsadas"); Debug.Log(gloves); } catch { Debug.Log("ERROR: El servicio no esta activo"); } //List<int> regions = new List<int>() { 0, 1, 2, 3, 25, 18 }; //List<int> intensity = new List<int>() { 255, 255, 255, 255, 255, 255 }; Debug.Log("ssss"); guante = gloves[0]; api.Activate(guante, regions, intensity); GetComponent <Rigidbody>().useGravity = false; this.transform.position = theDest.position; this.transform.parent = GameObject.Find("Destination").transform; }
public void interact(GameAgent interactor) { source.PlayOneShot(chestOpeningSFX); int randomItemIndex = Settings.globalRNG.Next(itemOptions.Length); int randomItemAmount = Settings.globalRNG.Next(1, 5); string itemChoice = itemOptions[randomItemIndex]; Item toAdd; switch (itemChoice) { case "health": toAdd = new HealthPot(randomItemAmount); break; case "mana": toAdd = new ManaPot(randomItemAmount); break; case "helmet": toAdd = new Helmet(); break; case "armor": toAdd = new Armor(); break; case "gloves": toAdd = new Glove(); break; case "boot": toAdd = new Boot(); break; default: toAdd = null; break; } if (toAdd == null) { return; } interactor.inventory.AddItem(toAdd); UI_TextAlert.DisplayText("Received " + toAdd.Amount + " " + toAdd.Name + "(s)!"); GameManager.kill(this, 0.5f); }
private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { Glove glove = other.GetComponent <Glove>(); Vector3 hitVel = glove.GetControllerVelocity(); //print(GetHitDirection(hitVel.normalized)); if (glove.gloveColor != boxColor || hitVel.sqrMagnitude < hitVelSqrThreshold) { return; } switch (boxType) { case BoxType.Normal: Hit(); break; case BoxType.Slider: Hit(50); break; case BoxType.Directional: //Check whether Direction is Correct if (hitDir == GetHitDirection(hitVel.normalized)) { Hit(); //Check Directional Input } break; } } else if (other.tag == "Destroy Zone") { gm.BreakCombo(); ForceDespawn(); } }
public ConfigurationTool(Glove selectedGlove) { InitializeComponent(); configManager = new ConfigManager(); this.selectedGlove = selectedGlove; this.initializeSelectors(); if (this.selectedGlove.GloveConfiguration.GloveProfile == null) { this.selectedGlove.GloveConfiguration.GloveProfile = new Glove.Configuration.Profile(); this.selectedGlove.GloveConfiguration.GloveProfile.Mappings = new Dictionary <string, string>(); foreach (ComboBox selector in this.selectors) { selector.Items.Add(""); foreach (var item in selectedGlove.GloveConfiguration.PositivePins) { selector.Items.Add(item); } } } else { this.updateView(); foreach (ComboBox selector in this.selectors) { selector.SelectionChanged -= new SelectionChangedEventHandler(selectorsSelectionChanged); } } // Flip controls based on hand side. if (this.selectedGlove.Side == Side.Left) { flipControls(); } }
/// <summary> /// Constructor which loads the HandModel /// </summary> void Start() { // Ensure the library initialized correctly. Manus.ManusInit(); // Initialize the glove and the associated skeletal model. glove = new Glove(hand); if (hand == GLOVE_HAND.GLOVE_LEFT) { modelObject = Resources.Load <GameObject>("Manus_Handv2_Left"); animationClip = Resources.Load <AnimationClip>("Manus_Handv2_Left"); } else { modelObject = Resources.Load <GameObject>("Manus_Handv2_Right"); animationClip = Resources.Load <AnimationClip>("Manus_Handv2_Right"); } gameRoot = FindDeepChild(gameObject.transform, "Wrist"); modelRoot = FindDeepChild(modelObject.transform, "Wrist"); modelObject.SetActive(true); }
public void OpenProfileConfiguration(string fileName, Glove selectedGlove) { selectedGlove.GloveConfiguration.GloveProfile = new Glove.Configuration.Profile(); Dictionary <String, String> openedConfiguration = new Dictionary <string, string>(); XDocument xml = XDocument.Load(fileName); if (!xml.Root.Attribute("gloveHash").Equals(selectedGlove.GloveConfiguration.GloveHash)) { //avisar } openedConfiguration = xml.Root.Element("mappings").Elements("mapping") .ToDictionary(c => (string)c.Element("region"), c => (string)c.Element("actuator")); selectedGlove.GloveConfiguration.GloveProfile.Mappings = openedConfiguration; //Aqui deberia comprobarse que sean todos valores validos selectedGlove.GloveConfiguration.GloveProfile.ProfileName = fileName; selectedGlove.GloveConfiguration.GloveProfile.GloveHash = selectedGlove.GloveConfiguration.GloveHash; serviceClient.SaveGlove(selectedGlove); }
public void saveGloveConfiguration(string fileName, Glove selectedGlove) { XElement rootXML = new XElement("hand"); XElement boardPins = new XElement("boardPins"); rootXML.Add(boardPins); foreach (int pin in selectedGlove.GloveConfiguration.PositivePins) { XElement positivePinXML = new XElement("positivePin"); positivePinXML.SetAttributeValue("pin", pin); boardPins.Add(positivePinXML); } foreach (int pin in selectedGlove.GloveConfiguration.NegativePins) { XElement negativePinXML = new XElement("negativePin"); negativePinXML.SetAttributeValue("pin", pin); boardPins.Add(negativePinXML); } foreach (int pin in selectedGlove.GloveConfiguration.FlexPins) { XElement flexPinXML = new XElement("flexPin"); flexPinXML.SetAttributeValue("pin", pin); boardPins.Add(flexPinXML); } selectedGlove.GloveConfiguration.GloveHash = selectedGlove.GloveConfiguration.PositivePins.GetHashCode().ToString(); rootXML.SetAttributeValue("baudRate", selectedGlove.GloveConfiguration.BaudRate); rootXML.SetAttributeValue("gloveHash", selectedGlove.GloveConfiguration.GloveHash); rootXML.SetAttributeValue("gloveName", fileName); selectedGlove.GloveConfiguration.GloveName = fileName; rootXML.Save(fileName); serviceClient.SaveGlove(selectedGlove); }
public Glove loadGlove(int index, BinaryReader reader) { Glove guanto = null; UInt16 gloveId; byte order; string gloveName; string color; try { reader.BaseStream.Position = index * block + 104; gloveName = System.Text.Encoding.UTF8.GetString(reader.ReadBytes(98)).TrimEnd('\0'); reader.BaseStream.Position = index * block; gloveId = reader.ReadUInt16(); reader.BaseStream.Position = index * block + 2; order = reader.ReadByte(); reader.BaseStream.Position = index * block + 4; color = System.Text.Encoding.UTF8.GetString(reader.ReadBytes(98)).TrimEnd('\0'); guanto = new Glove(gloveId); guanto.setName(gloveName); guanto.setOrder(order); guanto.setColor(color); } catch (IOException e) { MessageBox.Show(e.Message, Application.ProductName.ToString(), MessageBoxButtons.OK, MessageBoxIcon.Error); SplashScreen._SplashScreen.Close(); } return(guanto); }