Beispiel #1
0
		public void Render(float time, Glorg2.Graphics.GraphicsDevice dev)
		{
			dev.SetActiveMaterial(mat);
			dev.SetVertexBuffer(model.VertexBuffer);
			foreach (var part in model.Parts)
			{
				if (part.Material != null)
					dev.SetActiveMaterial(part.Material);
				dev.SetIndexBuffer(part.IndexBuffer);
				dev.Draw(Glorg2.Graphics.DrawMode.Triangles);
			}
			dev.SetVertexBuffer(null);
			dev.SetIndexBuffer(null);
			dev.SetActiveMaterial(null);
		}
Beispiel #2
0
        protected virtual void Render(Glorg2.Graphics.GraphicsDevice dev, float frame_time, float total_time)
        {
            if(scene.Background.w > 0)
                dev.Clear(Glorg2.Graphics.ClearFlags.Color | Glorg2.Graphics.ClearFlags.Depth, scene.Background);

            if (scene.Camera != null)
                dev.ProjectionMatrix = scene.Camera.GetProjectionMatrix();

            lock (scene.renderables)
            {
                foreach (var n in scene.renderables)
                    (n as Scene.Node).InternalRender(frame_time, dev);
            }
            dev.Present();
        }