Beispiel #1
0
 public DamageBodyManager()
 {
     _instance = this;
     m_rootObj = GlobalVarFun.GetGlobalObj("DamageBodyRoot");
     if (m_rootObj == null)
     {
         m_bLoaded = false;
         return;
     }
     m_bLoaded = true;
 }
Beispiel #2
0
 public RoleManager()
 {
     _instance = this;
     m_rootObj = GlobalVarFun.GetGlobalObj("RoleRoot");
     if (m_rootObj == null)
     {
         m_bLoaded = false;
         return;
     }
     for (int i = 0; i < 4; i++)
     {
         GameObject side = new GameObject(); // GlobalVarFun.GetChild(m_rootObj, "side_" + i);
         if (side == null)
         {
             break;
         }
         side.name = "side_" + i;
         GlobalVarFun.AttachChild(m_rootObj, side);
         m_sideList.Add(side);
     }
     m_bLoaded = true;
 }