public override void _PhysicsProcess(float delta)
 {
     _translation = GlobalTransform.Translated(new Vector3(delta * DoorSpeed, 0, 0));
     if (_opening && _door.GlobalTransform.origin > _maxTotalTransform.origin)
     {
         _door.GlobalTransform = _door.GlobalTransform.Translated(new Vector3(delta * DoorSpeed, 0, 0));
     }
     else if (!_opening && _door.GlobalTransform.origin < _originalTransform.origin)
     {
         _door.GlobalTransform = _door.GlobalTransform.Translated(new Vector3(delta * -DoorSpeed, 0, 0));
     }
 }
Beispiel #2
0
 // Called when the node enters the scene tree for the first time.
 public override void _Ready()
 {
     spaceman        = GetParent().GetChild <Spaceman>(0);
     GlobalTransform = GlobalTransform.Translated(GlobalTransform.origin - spaceman.GlobalTransform.origin + new Vector3(0, verticalDistance, horizontalDistance));
 }