// Use this for initialization
    private void Start()
    {
        player = GameObject.Find("Player");
        _GSM   = GameObject.Find("GlobalStateMachine").GetComponent <GlobalSquadMovement>();

        _GS = GameObject.Find("GlobalStateMachine").GetComponent <GlobalStateMachine>();
    }
 // Start is called before the first frame update
 void Start()
 {
     gsm          = GameObject.Find("GSM").GetComponent <GlobalStateMachine>();
     bldComponent = building.GetComponent <Building>();
 }
 // Start is called before the first frame update
 void Start()
 {
     gsm = GameObject.Find("GSM").GetComponent <GlobalStateMachine>();
     InvokeRepeating("MineAllTiles", 0, gsm.tickDelay);
     tiles = GetComponentsInChildren <Mineable>();
 }
Beispiel #4
0
 // Use this for initialization
 void Start()
 {
     _GSM   = GameObject.Find("GlobalStateMachine").GetComponent <GlobalStateMachine>();
     player = GameObject.Find("Player");
 }