void Update() { Vector3 scale = transform.localScale; scale.y = GlobalSingleton.GetTimelineScale(); transform.localScale = scale; }
void Update() { if (GlobalSingleton.GetHealth() < 0) { return; } if (hitCooldown > 0) { hitCooldown -= Time.deltaTime; } beat += GlobalSingleton.GetBPM() * 0.0166666666666f * Time.deltaTime; if (beat > DESTROY_BEAT + sustainLength) { NoteGenerator.RemoveNote(this); Destroy(gameObject); return; } if (beat > lateDistance && !playerMissed && !playerHit) { GlobalSingleton.GetShake().StartShake(0.5f, 0.1f); MissNote(0); } if (beat > lateDistance && lastNote) { lastNote = false; if (numMissed <= 0) { GlobalSingleton.IncreaseScore(); } numMissed = 0; } if (beat >= COMPUTER_BEAT && !computerHit) { computerHit = true; StartCoroutine(PlayNote()); } if (beat >= HIDDING_BEAT && !hideHit && hideNote) { hideHit = true; for (int i = 0; i < noteColors.Length; ++i) { StartCoroutine(HitchLib.Tweening.FadeTo(noteColors[i], 60f / GlobalSingleton.GetBPM(), HitchLib.Easing.EASE_LINEAR, 0)); } StartCoroutine(HitchLib.Tweening.FadeTo(keyText, 60f / GlobalSingleton.GetBPM(), HitchLib.Easing.EASE_LINEAR, 0)); } float yPos = BEAT_PLAYER_Y - (beat * BEAT_SIZE); Vector3 pos = rTrans.localPosition; pos.y = yPos * GlobalSingleton.GetTimelineScale(); rTrans.localPosition = pos; }