/// <summary>
        /// Returns the Value For the Setting, when the type is Active/Dead (If not found, it will automatically Search in Global)
        /// </summary>
        /// <param name="settingName">The Name of the setting to return.</param>
        /// <param name="OpponentIsDead">Specify which setting to return, (Active or Dead)</param>
        /// <returns>Returns the Instance Value of the Proper Setting (Active/Dead or Global)</returns>
        internal int GetSetting(string settingName, bool OpponentIsDead)
        {
            AlgorithmSetting foundSetting = null;

            if (GlobalSettings.Any(v => v.Name == settingName))
            {
                //Setting was not found in Active/Dead - try in Global...
                foundSetting = GlobalSettings.FirstOrDefault(v => v.Name == settingName);
            }
            else
            {
                //Get the Value from the Proper Collection.
                if (OpponentIsDead)
                {
                    foundSetting = DeadSettings.FirstOrDefault(v => v.Name == settingName);
                }
                else
                {
                    foundSetting = ActiveSettings.FirstOrDefault(v => v.Name == settingName);
                }
            }

            if (foundSetting == null)
            {
                Log.Error($"[Custom Algorithm Settings]{settingName} Setting Does not exist! - Developer! - Check Algorithm Configuration!");
                return(-1);
            }

            return(foundSetting.Value);
        }