Beispiel #1
0
        public override Goal Decompose(KinematicData character, Goal goal)
        {
            if ((Astar == null))
            {
                Astar = new NodeArrayAStarPathFinding(Graph, Heuristic);
                Astar.InitializePathfindingSearch(character.position, goal.position);
                CurrentParam = 0.0f;
            }


            GlobalPath currentSolution;

            if (Astar.InProgress)
            {
                var finished = Astar.Search(out currentSolution, true);

                if (finished && currentSolution != null)
                {
                    this.AStarSolution = currentSolution;
                    this.GlobalPath    = StringPullingPathSmoothing.SmoothPath(character, currentSolution);
                    this.GlobalPath.CalculateLocalPathsFromPathPositions(character.position);
                    // gets first node
                    goal.position = this.GlobalPath.LocalPaths[0].EndPosition;
                    return(goal);
                }

                /* else if(currentSolution != null && currentSolution.IsPartial)
                 * {
                 *   goal.position = currentSolution.PathPositions[0];
                 *   return goal;
                 * }*/
            }
            else
            {
                if (GlobalPath.PathEnd(CurrentParam))
                {
                    goal.position = GlobalPath.LocalPaths[GlobalPath.LocalPaths.Count - 1].GetPosition(1.0f);
                    return(goal);
                }

                CurrentParam = GlobalPath.GetParam(character.position, CurrentParam);


                goal.position = GlobalPath.GetPosition(CurrentParam + 0.2f);
                return(goal);
            }
            return(new Goal());
        }