private static void CreateGlobalManager() { GameObject newGameState = new GameObject(); newGameState.name = "GlobalStateManager"; newGameState.AddComponent <GlobalGameManager>(); globalGameManager = newGameState.GetComponent <GlobalGameManager>(); globalGameManager.SetCurrentLevel("MainMenu"); }
//Change scene support void LoadScene(string theLevel) { SceneManager.LoadScene(theLevel); globalGameManager.SetCurrentLevel(theLevel); }
void LoadScene(string theLevel) { SceneManager.LoadScene(theLevel); globalGameManager.SetCurrentLevel(theLevel); //GlobalGameManager.TheGameState.PrintCurrentLevel(); }