Beispiel #1
0
    private static void CreateGlobalManager()
    {
        GameObject newGameState = new GameObject();

        newGameState.name = "GlobalStateManager";
        newGameState.AddComponent <GlobalGameManager>();
        globalGameManager = newGameState.GetComponent <GlobalGameManager>();
        globalGameManager.SetCurrentLevel("MainMenu");
    }
Beispiel #2
0
 //Change scene support
 void LoadScene(string theLevel)
 {
     SceneManager.LoadScene(theLevel);
     globalGameManager.SetCurrentLevel(theLevel);
 }
Beispiel #3
0
 void LoadScene(string theLevel)
 {
     SceneManager.LoadScene(theLevel);
     globalGameManager.SetCurrentLevel(theLevel);
     //GlobalGameManager.TheGameState.PrintCurrentLevel();
 }