Beispiel #1
0
 void OnTriggerExit(Collider col)
 {
     GlobalFuncVari.decNum();
     if (GlobalFuncVari.getNum() <= 0)
     {
         col.transform.localScale = GlobalFuncVari.getRailBounds();
         GlobalFuncVari.allowRailFalse();
         Grindactive = false;
         col.gameObject.GetComponent <DetectState>().m_getRayCastState = true;
     }
 }