protected override void OnGameStart(Game game, IGameStarter gameStarterObject)
 {
     if (game.GameType is Campaign)
     {
         // Reload settings here so they are fresh
         EffectsConfig = GlobalEffectsConfig.Get();
     }
 }
 public BLTBuffetModule()
 {
     ActionManager.RegisterAll(typeof(BLTBuffetModule).Assembly);
     GlobalEffectsConfig.Register();
 }