public static int get_RuleId(IntPtr l) { int result; try { GlobalClimbTowerFloor globalClimbTowerFloor = (GlobalClimbTowerFloor)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, globalClimbTowerFloor.RuleId); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { GlobalClimbTowerFloor o = new GlobalClimbTowerFloor(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_LevelId(IntPtr l) { int result; try { GlobalClimbTowerFloor globalClimbTowerFloor = (GlobalClimbTowerFloor)LuaObject.checkSelf(l); int levelId; LuaObject.checkType(l, 2, out levelId); globalClimbTowerFloor.LevelId = levelId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ArmyRandomSeed(IntPtr l) { int result; try { GlobalClimbTowerFloor globalClimbTowerFloor = (GlobalClimbTowerFloor)LuaObject.checkSelf(l); int armyRandomSeed; LuaObject.checkType(l, 2, out armyRandomSeed); globalClimbTowerFloor.ArmyRandomSeed = armyRandomSeed; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_GetFloor(IntPtr l) { int result; try { ClimbTowerComponent climbTowerComponent = (ClimbTowerComponent)LuaObject.checkSelf(l); int floorId; LuaObject.checkType(l, 2, out floorId); GlobalClimbTowerFloor o = climbTowerComponent.m_luaExportHelper.__callBase_GetFloor(floorId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }