Beispiel #1
0
    public static int get_RuleId(IntPtr l)
    {
        int result;

        try
        {
            GlobalClimbTowerFloor globalClimbTowerFloor = (GlobalClimbTowerFloor)LuaObject.checkSelf(l);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, globalClimbTowerFloor.RuleId);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #2
0
    public static int constructor(IntPtr l)
    {
        int result;

        try
        {
            GlobalClimbTowerFloor o = new GlobalClimbTowerFloor();
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #3
0
    public static int set_LevelId(IntPtr l)
    {
        int result;

        try
        {
            GlobalClimbTowerFloor globalClimbTowerFloor = (GlobalClimbTowerFloor)LuaObject.checkSelf(l);
            int levelId;
            LuaObject.checkType(l, 2, out levelId);
            globalClimbTowerFloor.LevelId = levelId;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #4
0
    public static int set_ArmyRandomSeed(IntPtr l)
    {
        int result;

        try
        {
            GlobalClimbTowerFloor globalClimbTowerFloor = (GlobalClimbTowerFloor)LuaObject.checkSelf(l);
            int armyRandomSeed;
            LuaObject.checkType(l, 2, out armyRandomSeed);
            globalClimbTowerFloor.ArmyRandomSeed = armyRandomSeed;
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }
Beispiel #5
0
    public static int __callBase_GetFloor(IntPtr l)
    {
        int result;

        try
        {
            ClimbTowerComponent climbTowerComponent = (ClimbTowerComponent)LuaObject.checkSelf(l);
            int floorId;
            LuaObject.checkType(l, 2, out floorId);
            GlobalClimbTowerFloor o = climbTowerComponent.m_luaExportHelper.__callBase_GetFloor(floorId);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, o);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }