Beispiel #1
0
        static void Main(string[] args)
        {
            Variables.BottomRune.current = false;
            Variables.TopRune.current    = false;
            Variables.TopRune.rune       = new Rune();
            Variables.BottomRune.rune    = new Rune();
            GlobalClasses.MakeConfig();

            //  Unit.OnModifierAdded += Unit_OnModifierAdded;
            // var whatthefuckamIdoing = new Variables.CustomInteger(ref Variables.Settings.Basic_ESP_Value);
            ESP.Draw.Interface.Add("Basic ESP", ref Variables.Settings.Basic_ESP_Value, "Name, Mana, Health", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Combo Status", ref Variables.Settings.Combo_Status_Value, "Curent Lethality of Combo", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Maximum Damage Output", ref Variables.Settings.Maximum_Damage_Output_Value, "Maximum Available Damage", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Mana Required", ref Variables.Settings.Mana_Required_Value, "Full combo mana needed", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Auto-Hook", ref Variables.Settings.Auto_Hook_Value, "Press 'e' To Hook", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Auto-Combo", ref Variables.Settings.Auto_Combo_Value, "Auto execute combos", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Prediction Box", ref Variables.Settings.Prediction_Box_Value, "Predicted location of enemy", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Enemy Skills", ref Variables.Settings.Enemy_Skills_Value, "0=Full, 1=Basic, 2=Light", 0, 3);
            ESP.Draw.Interface.Add("Enemy Tracker", ref Variables.Settings.Enemy_Tracker_Value, "Fog prediction lines", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Inventory Tracker", ref Variables.Settings.Inventory_Tracker_Value, "Top Inventory Tracker", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Rune Tracker", ref Variables.Settings.Rune_Tracker_Value, "Rune status", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Eul's Timer", ref Variables.Settings.Euls_Timer_Value, "Timer for Euls hook", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Teleport Timer", ref Variables.Settings.Teleport_Timer_Value, "Cancel friendly tp", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Last Hit Notifier", ref Variables.Settings.Last_Hit_Notifier_Value, "Creep lasthitting", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Visible By Enemy", ref Variables.Settings.Visisble_By_Enemy_Value, "0=Team, 1=Me", 0, 2);
            ESP.Draw.Interface.Add("Spirit Breaker Charge", ref Variables.Settings.Spirit_Breaker_Charge_Value, "0 = Team, 1 = Me", 0, 2);
            ESP.Draw.Interface.Add("Hook Lines", ref Variables.Settings.Hook_Lines_value, "Hookable Indication Line", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Save Settings", ref Variables.Settings.Save_Value, "Saves current settings", 0, 1, new string[] { "", "Saving" });
            // Game.OnUpdate += Game_OnUpdate; //Information
            Game.OnWndProc += Game_OnWndProc; //Keystroke Reader
            Drawing.OnDraw += Drawing_OnDraw; //Graphical Drawer
            //Drawing.OnEndScene += Drawing_OnEndScene;
            //Drawing.OnPostReset += Drawing_OnPostReset;
            //Drawing.OnPreReset += Drawing_OnPreReset;
            //AppDomain.CurrentDomain.DomainUnload += CurrentDomain_DomainUnload;

            /* Variables.font = new SharpDX.Direct3D9.Font(
             *   Drawing.Direct3DDevice9,
             *   new FontDescription
             *   {
             *       FaceName = "Terminal",
             *       Height = 70,
             *       OutputPrecision = FontPrecision.Raster,
             *       Quality = FontQuality.ClearTypeNatural,
             *
             *   });*/
            Print.Encolored(Variables.AuthorNotes, ConsoleColor.Cyan);
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            GlobalClasses.MakeConfig();

            // var whatthefuckamIdoing = new Variables.CustomInteger(ref Variables.Settings.Basic_ESP_Value);

            ESP.Draw.Interface.Add("Combo Status", ref Variables.Settings.Combo_Status_Value, "Curent Lethality of Combo", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Maximum Damage Output", ref Variables.Settings.Maximum_Damage_Output_Value, "Maximum Available Damage", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Auto-Hook", ref Variables.Settings.Auto_Hook_Value, "Press 'e' To Hook", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Auto-Combo", ref Variables.Settings.Auto_Combo_Value, "Auto execute combos", 0, 1, Variables.Settings.OnOff);
            ESP.Draw.Interface.Add("Prediction Box", ref Variables.Settings.Prediction_Box_Value, "Predicted location of enemy", 0, 1, Variables.Settings.OnOff);



            Game.OnWndProc += Game_OnWndProc; //Keystroke Reader
            Drawing.OnDraw += Drawing_OnDraw; //Graphical Drawer
        }