Beispiel #1
0
    private void HitSomething(RaycastHit hitInfo, WeaponMount weaponMount)
    {
        if (weaponMount.Weapon.Projectile != null)
        {
            InstantiateProjectile(weaponMount, (hitInfo.point - weaponMount.FirePosition.position).normalized);
        }
        else
        {
            Health health = hitInfo.transform.GetComponent <Health>();

            if (health != null)
            {
                health.TakeDamage(weaponMount.Weapon.Damage, _player.gameObject, weaponMount.Weapon.DamageParticleType);
            }
            else
            {
                GlassBreaker glassBreaker = hitInfo.transform.GetComponent <GlassBreaker>();
                if (glassBreaker != null)
                {
                    glassBreaker.BreakerGlass();
                }
                else
                {
                    Rigidbody rigidbody = hitInfo.transform.GetComponent <Rigidbody>();
                    if (rigidbody != null)
                    {
                        rigidbody.AddForce(_player.transform.forward * weaponMount.Weapon.PushForce);
                    }
                    else
                    {
                        GameObject tmp = Instantiate(weaponMount.Weapon.BulletHole, hitInfo.point + hitInfo.normal * .01f, Quaternion.identity);
                        tmp.transform.forward = -hitInfo.normal;
                        tmp.transform.parent  = hitInfo.transform;
                    }
                }
            }
        }
    }
    private void Hit(GameObject other)
    {
        if (_rigidBody.velocity.magnitude < _minDamageVelocity)
        {
            return;
        }

        if (_didHit)
        {
            return;
        }

        // We don't hit ourselves
        if (other == _attacker)
        {
            return;
        }

        _didHit = true;

        GlassBreaker glassBreaker = other.transform.GetComponent <GlassBreaker>();

        if (glassBreaker != null)
        {
            glassBreaker.BreakerGlass();
        }

        Health health = other.transform.GetComponent <Health>();

        if (health != null)
        {
            health.TakeDamage(_damage, _attacker, _damageParticleType);
        }

        if (_hitEffect != null)
        {
            Instantiate(_hitEffect, _hitEffectSpawnPositionTransform.position, Quaternion.identity);
        }

        switch (_hitBehavior)
        {
        case OnHitBehavior.Destroy:
            Destroy(gameObject);
            break;

        case OnHitBehavior.GetStuck:
            if (health == null)
            {
                _rigidBody.isKinematic            = true;
                GetComponent <Collider>().enabled = false;
            }

            transform.parent = other.transform;
            TrailRenderer trailRenderer = GetComponent <TrailRenderer>();
            if (trailRenderer != null)
            {
                trailRenderer.enabled = false;
            }
            break;

        default:
            break;
        }
    }