Beispiel #1
0
 public static void GladiatorCurrentEquipment(Gladiator g)
 {
     Write.Line(20, 11, Color.HEALTH + "Current" + Color.RESET);
     Write.Line(20, 13, $"{g.head.equipment.name}");
     Write.Line(20, 14, $"{g.torso.equipment.name}");
     Write.Line(20, 15, $"{g.legs.equipment.name}");
     Write.Line(20, 17, $"{g.rightArm.equipment.name}");
     Write.Line(20, 18, $"{g.leftArm.equipment.name} ");
     if (g.head.equipment.hp > 0)
     {
         Write.Line(35, 13, Color.DURABILITY + g.head.equipment.hp + " HP");
     }
     if (g.torso.equipment.hp > 0)
     {
         Write.Line(35, 14, Color.DURABILITY + g.torso.equipment.hp + " HP");
     }
     if (g.legs.equipment.hp > 0)
     {
         Write.Line(35, 15, Color.DURABILITY + g.legs.equipment.hp + " HP");
     }
     if (g.rightArm.equipment.effect1 > 0)
     {
         Write.Line(35, 17, Color.DAMAGE + g.rightArm.equipment.effect1 + " DAM");
     }
     if (g.leftArm.equipment.effect1 > 0)
     {
         Write.Line(35, 18, Color.DEFENCE + g.leftArm.equipment.effect1 + " DEF");
     }
 }
 public FightView(Gladiator Player, Gladiator Enemy)
 {
     InitializeComponent();
     fight.Player = Player;
     fight.Enemy  = Enemy;
     LoadGladiators();
 }
Beispiel #3
0
    public void FillWithGladiatorDetails(Gladiator g)
    {
        if (g == null)
        {
            name.text = "";
            selectBackground.SetActive(false);
            foreach (Transform child in AvatarHolder.transform)
            {
                GameObject.Destroy(child.gameObject);
            }
        }
        else
        {
            name.text = g.Name;

            List <GameObject> children = new List <GameObject>();
            foreach (Transform child in AvatarHolder.transform)
            {
                children.Add(child.gameObject);
            }
            children.ForEach(child => Destroy(child));

            GameObject o = (GameObject)Instantiate(GameController.Instance.GetPrefabForGladiator(g));
            o.transform.SetParent(AvatarHolder.transform, false);
            o.transform.localPosition = new Vector3(-4, 10, 0);
            o.transform.localScale    = new Vector3(0.25f, 0.25f, 0.25f);
        }
    }
Beispiel #4
0
 private static void Display(int x, Gladiator g)
 {
     g.Torso.Head.CheckStatus();
     g.Torso.CheckStatus();
     g.Torso.RightLeg.CheckStatus();
     g.Torso.RightArm.CheckStatus();
     g.Torso.RightArm.Hand.CheckStatus();
     g.Torso.LeftLeg.CheckStatus();
     g.Torso.LeftArm.CheckStatus();
     g.Torso.LeftArm.Hand.CheckStatus();
     g.Torso.Head.Armor.CheckStatus();
     g.Torso.Armor.CheckStatus();
     g.Torso.RightLeg.Armor.CheckStatus();
     g.Torso.RightArm.Armor.CheckStatus();
     g.Torso.RightArm.Hand.Armor.CheckStatus();
     g.Torso.LeftLeg.Armor.CheckStatus();
     g.Torso.LeftArm.Armor.CheckStatus();
     g.Torso.LeftArm.Hand.Armor.CheckStatus();
     Write.Character(x, 0, g.Name, "", "");
     Write.Line(x, 2, $"Strength   {g.Strength}");
     Write.Line(x, 3, $"Offence    {g.Offence}");
     Write.Line(x, 4, $"Defence    {g.Defence}");
     Write.Line(x, 5, $"Endurance  {g.Endurance}/{g.MaxEndurance}");
     Write.Line(x + 17, 0, Colour.SPEAK + "Head Armor" + Colour.RESET);
     Write.Line(x + 17, 1, Colour.ITEM + g.Torso.Head.Armor.Name + Colour.RESET);
     Write.Line(x + 17, 2, Colour.SPEAK + "Body Armor" + Colour.RESET);
     Write.Line(x + 17, 3, Colour.ITEM + g.Torso.Armor.Name + Colour.RESET);
     Write.Line(x + 17, 4, Colour.SPEAK + "Leg Armor" + Colour.RESET);
     Write.Line(x + 17, 5, Colour.ITEM + g.Torso.RightLeg.Armor.Name + Colour.RESET);
     Write.Line(x + 17, 6, Colour.SPEAK + "Arm Armor" + Colour.RESET);
     Write.Line(x + 17, 7, Colour.ITEM + g.Torso.RightArm.Armor.Name + Colour.RESET);
     Write.Line(x + 17, 8, Colour.SPEAK + "Gloves" + Colour.RESET);
     Write.Line(x + 17, 9, Colour.ITEM + g.Torso.RightArm.Hand.Armor.Name + Colour.RESET);
     Write.Character(x, 11, "LOCATION", $"STATUS", "ARMOR");
     Write.Character(x, 12, "Head", g.Torso.Head.Status, g.Torso.Head.Armor.Status);
     Write.Character(x, 13, "Torso", g.Torso.Status, g.Torso.Armor.Status);
     Write.Character(x, 14, "Right Arm", g.Torso.RightArm.Status, g.Torso.RightArm.Armor.Status);
     Write.Character(x, 15, "Right Hand", g.Torso.RightArm.Hand.Status, g.Torso.RightArm.Hand.Armor.Status);
     Write.Character(x, 16, "Left Arm", g.Torso.LeftArm.Status, g.Torso.LeftArm.Armor.Status);
     Write.Character(x, 17, "Left Hand", g.Torso.LeftArm.Hand.Status, g.Torso.LeftArm.Hand.Armor.Status);
     Write.Character(x, 18, "Right Leg", g.Torso.RightLeg.Status, g.Torso.RightLeg.Armor.Status);
     Write.Character(x, 19, "Left Leg", g.Torso.LeftLeg.Status, g.Torso.LeftLeg.Armor.Status);
     Write.Line(x + 43, 0, Colour.SPEAK + "Main Hand" + Colour.RESET);
     Write.Line(x + 43, 2, Colour.SPEAK + "Off Hand" + Colour.RESET);
     Write.Line(x + 43, 1, Colour.ITEM + g.Torso.RightArm.Hand.Weapon.Name + Colour.RESET);
     Write.Line(x + 43, 3, Colour.ITEM + g.Torso.LeftArm.Hand.Weapon.Name + Colour.RESET);
     Write.Line(x + 40, 11, "Traits");
     if (g.Traits.Count > 0)
     {
         Write.Line(x + 40, 12, g.Trait1);
     }
     if (g.Traits.Count > 1)
     {
         Write.Line(x + 40, 13, g.Trait2);
     }
     if (g.Traits.Count > 2)
     {
         Write.Line(x + 40, 14, g.Trait3);
     }
 }
Beispiel #5
0
    public void AddToParty(Gladiator gladiator)
    {
        //TODO: fill this! - convert to party member

        if (!CanAddToParty())
        {
            return;
        }
        int posToAddAt = 0;

        foreach (Gladiator g in _Party)
        {
            if (g == null)
            {
                break;
            }
            posToAddAt++;
        }

        //Converting to the ally type
        gladiator.Level   = 1;
        gladiator.Flavour = Gladiator.GladiatorFlavour.Dude; //TODO: add dudessa

        _Party[posToAddAt] = gladiator;
    }
Beispiel #6
0
        private void btnViewGladiator_click(object sender, EventArgs e)
        {
            string        gladName = (string)dgvUI.CurrentCell.Value;
            GladiatorView gv       = new GladiatorView(Gladiator.PickGladiatorFromDGV(MyGladList, gladName), MyGladList, Player.Inventory);

            gv.Show();
        }
Beispiel #7
0
        public static void Main(string[] args)
        {
            Arena myArena = new Arena("armeec");


            Stat firstGlariatorStat  = new Stat(20, 25, 35, 14, 48);
            Stat secondGlariatorStat = new Stat(40, 40, 40, 40, 40);
            Stat thirdGlariatorStat  = new Stat(20, 25, 35, 14, 48);

            Weapon firstGlariatorWeapon  = new Weapon(5, 28, 100);
            Weapon secondGlariatorWeapon = new Weapon(5, 28, 100);
            Weapon thirdGlariatorWeapon  = new Weapon(50, 50, 50);

            Gladiator firstGladiator  = new Gladiator("Stoyan", firstGlariatorStat, firstGlariatorWeapon);
            Gladiator secondGladiator = new Gladiator("Pesho", secondGlariatorStat, secondGlariatorWeapon);
            Gladiator thirdGladiator  = new Gladiator("Gosho", thirdGlariatorStat, thirdGlariatorWeapon);

            myArena.Add(firstGladiator);
            myArena.Add(secondGladiator);
            myArena.Add(thirdGladiator);

            Gladiator test = myArena.GetGladitorWithHighestStatPower();

            System.Console.WriteLine(test);
            System.Console.WriteLine(myArena.Count);

            Gladiator strongestGladiator = myArena.GetGladitorWithHighestTotalPower();

            System.Console.WriteLine(strongestGladiator);
        }
Beispiel #8
0
        public GladiatorView(Gladiator gladIn, bool myGladList, List <InventoryItem> inventory)
        {
            InitializeComponent();
            inGladiator    = gladIn;
            this.Text      = inGladiator.Name;
            labelName.Text = inGladiator.Name;
            List <InventoryItem> Inventory = inventory;

            if (myGladList)
            {
                panelMyGladControls.Visible = true;
            }
            else
            {
                panelMyGladControls.Visible = false;
            }
            if (inGladiator.Nickname == null)
            {
                labelNickname.Text = "";
            }
            else
            {
                labelNickname.Text = inGladiator.Nickname;
            }
            UpdateGladiator();
        }
Beispiel #9
0
    public void LoadAttacks(Gladiator g)
    {
        _ActionsCache = g.AttackQueue;
        _MyId         = g._Id;

        PushActionToQueue(_ActionsCache);
    }
Beispiel #10
0
 public async void AddGladiator(Gladiator glad)
 {
     //Need to figure out how to save all gladiator fields since it has methods on it, may have to store properties in another object, and instantiate a gladiator not sure
     //May have to refactor gladiator to just have a model/controller pattern
     //var collection = Database.GetCollection<Gladiator>("gladcontent");
     //await collection.InsertOneAsync(glad);
 }
Beispiel #11
0
    public void SetGladiatorInfo(Gladiator info)
    {
        Name.text   = info.Name;
        Health.text = "HP: " + info.BaseLife;
        Adr.text    = "ADR: " + info.BaseAdrenaline;

        #region Setting Avatar
        AvatarContainer.DeleteAllChildreen();

        GameObject o = (GameObject)Instantiate(GameController.Instance.GetPrefabForGladiator(info));
        o.transform.SetParent(AvatarContainer.transform, false);
        RectTransform r = o.GetComponent <RectTransform>();
        o.transform.localPosition = new Vector3(-28, -32, 0);
        #endregion

        #region Setting ability list
        AbilitiesList.DeleteAllChildreen();

        foreach (PassiveAbility p in info.PassiveAbilities)
        {
            ActionSmallIcon c = (ActionSmallIcon)Instantiate(AbilityIconPrefab);
            c.SetAbility(p);
            c.transform.SetParent(AbilitiesList.transform, false);
        }
        foreach (ActiveAbility a in info.ActiveAbilities)
        {
            ActionSmallIcon c = (ActionSmallIcon)Instantiate(AbilityIconPrefab);
            c.SetAbility(a);
            c.transform.SetParent(AbilitiesList.transform, false);
        }

        #endregion
    }
Beispiel #12
0
        public Gladiator Figth()
        {
            List <Gladiator> result = new List <Gladiator>();
            Gladiator        winner = new Gladiator();

            foreach (var turn in Order)
            {
                //On récupère les armes de même initiative
                result = Turn(turn);
                //Le résultat peux contenir soit un combattant ( le gagnant ) ou les 2
                if (result.Count > 1)
                {
                    Console.WriteLine("Les deux gladiateurs ont porté leurs coup en même temps, c'est match nul.");
                    //On réinitialise les combattants
                    ResetFigthers();
                    //On renvoie un Gladiator vide en cas de match nul
                    return(winner);
                }
                else if (result.Count == 1)
                {
                    Gladiator dead = GetReceiver(result[0]);
                    Console.WriteLine(dead.Name + " est hors combat.");
                    //On réinitialise les combattants
                    ResetFigthers();
                    return(result[0]);
                }
            }
            SetIni();
            return(Figth());
        }
Beispiel #13
0
 public override void EnterPath(Gladiator gladiator, GameObject path)
 {
     if (path.Equals(path))
     {
         gladiator.Kill();
     }
 }
Beispiel #14
0
 public Duel(Gladiator g1, Gladiator g2)
 {
     g1.NbPlayed++;
     g2.NbPlayed++;
     Gladiators.Add(g1);
     Gladiators.Add(g2);
     SetIni();
 }
Beispiel #15
0
    public void SetGladiator(int index)
    {
        Gladiator glad = gladiators[index];

        name.text = glad.name;

        background.text = glad.background.story;
    }
Beispiel #16
0
 private static void Repair(Gladiator g)
 {
     g.action = Actions.Repairing;
     Console.Clear();
     Return.Roster(player, 5);
     Write.Line(0, 20, Color.NAME + g.name + Color.RESET + " is " + Color.ITEM + "repairing" + Color.RESET);
     Write.KeyPress(0, 28);
 }
Beispiel #17
0
 private static void Rest(Gladiator g)
 {
     g.action = Actions.Resting;
     Console.Clear();
     Injuries();
     Return.PlayerInfo();
     Write.Line(0, 20, Color.NAME + g.name + Color.RESET + " is " + Color.HEALTH + "resting" + Color.RESET);
     Write.KeyPress(0, 28);
 }
Beispiel #18
0
        public async void AddGladiatorToHistory(Gladiator glad)
        {
            var GladiatorDBModel = new GladiatorViewModel(glad);
            var Collec           = Database.GetCollection <GladiatorViewModel>("gladiatorhist");

            await Collec.InsertOneAsync(GladiatorDBModel);

            //Console.ReadLine();
        }
Beispiel #19
0
    public Gladiator CreateGladiator()
    {
        Background background = bs.GetNewBackground();

        string name = ns.GetName();

        Gladiator newGladiator = new Gladiator(background, name);

        return(newGladiator);
    }
        private void Btn_Click(object sender, RoutedEventArgs e)
        {
            var a = (sender as Button);
            var b = Convert.ToInt32(a.Name.Replace("_", ""));

            enemy = _tempGladiators.Where(x => x.ID == b).FirstOrDefault();
            var window = (ClientView)Application.Current.MainWindow;

            window.MainFrame.Navigate(new FightView(player, enemy));
        }
Beispiel #21
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 public void Death(Gladiator g)
 {
     if (Owner.player)
     {
         Graveyard.dayOfDeath.Add(Hub.day);
         Graveyard.killedBy.Add(g);
         Graveyard.graveyard.Add(this);
     }
     Owner.roster.Remove(this);
 }
 public override void EnterPath(Gladiator gladiator, GameObject path)
 {
     if (path.Equals(entry))
     {
         visitors.Add(gladiator);
     }
     else if (path.Equals(exit))
     {
         visitors.Remove(gladiator);
     }
 }
Beispiel #23
0
 void SettingGladiator(Gladiator player, GamePad.Index index)
 {
     if (player == null)
     {
         return;
     }
     player.Walk(GamePad.GetAxis(GamePad.Axis.LeftStick, index).x);
     player.Jump(GamePad.GetButtonDown(GamePad.Button.A, index));
     player.RotaShoulder(GamePad.GetAxis(GamePad.Axis.RightStick, index));
     player.Attack(GamePad.GetTrigger(GamePad.Trigger.RightTrigger, index));
 }
Beispiel #24
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    protected override void ExecuteOnOpponent(Gladiator gladiator, bool isSmirked)
    {
        float damageValue = Random.Range(_MinDamage, _MaxDamage + 1);

        if (isSmirked)
        {
            damageValue = Mathf.Ceil(damageValue * GameController.Instance.SmirkBoost);
        }

        TinyMessengerHub.Instance.Publish <Msg.DealDamage>(new Msg.DealDamage(gladiator._Id, damageValue));
    }
Beispiel #25
0
 static void rosterAdd(Gladiator g)
 {
     if (Create.player.roster.Count < 5)
     {
         Create.player.roster.Add(g);
     }
     else
     {
         Write.Line("Your roster is full! Release a gladiator!");
         Write.KeyPress();
     }
 }
Beispiel #26
0
    private static void Train(Gladiator g)
    {
        Console.Clear();
        Return.GladiatorInfo(g, 5, 6);
        Write.Line(0, 18, "What would you like to train?");
        Write.Line(0, 23, "[1] " + Color.STRENGTH + "Strength" + Color.RESET);
        Write.Line(0, 24, "[2] " + Color.OFFENCE + "Offence" + Color.RESET);
        Write.Line(0, 25, "[3] " + Color.DEFENCE + "Defence" + Color.RESET);
        Write.Line(0, 26, "[4] " + Color.ENDURANCE + "Endurance" + Color.RESET);
        Write.Line(0, 28, "[0] to Return");
        string choice = Return.Option();

        if (choice == "0")
        {
            Gladiators();
        }
        else if (choice == "1")
        {
            g.action = Actions.Strength;
            Console.Clear();
            Return.GladiatorInfo(g, 5, 6);
            Write.Line(0, 20, Color.NAME + g.name + Color.RESET + " is training " + Color.STRENGTH + "strength" + Color.RESET);
            Write.KeyPress(0, 28);
        }
        else if (choice == "2")
        {
            g.action = Actions.Offence;
            Console.Clear();
            Return.GladiatorInfo(g, 5, 6);
            Write.Line(0, 20, Color.NAME + g.name + Color.RESET + " is training " + Color.OFFENCE + "offence" + Color.RESET);
            Write.KeyPress(0, 28);
        }
        else if (choice == "3")
        {
            g.action = Actions.Defence;
            Console.Clear();
            Return.GladiatorInfo(g, 5, 6);
            Write.Line(0, 20, Color.NAME + g.name + Color.RESET + " is training " + Color.DEFENCE + "defence" + Color.RESET);
            Write.KeyPress(0, 28);
        }
        else if (choice == "4")
        {
            g.action = Actions.Endurance;
            Console.Clear();
            Return.GladiatorInfo(g, 5, 6);
            Write.Line(0, 20, Color.NAME + g.name + Color.RESET + " is training " + Color.ENDURANCE + "endurance" + Color.RESET);
            Write.KeyPress(0, 28);
        }
        else
        {
            Train(g);
        }
    }
Beispiel #27
0
        public ActionResult DeleteConfirmed(int id)
        {
            var       PlayerId   = User.Identity.GetUserId();
            var       PlayerUser = db.Users.Include("Gladiators").SingleOrDefault(u => u.Id == PlayerId);
            Gladiator gladiator  = PlayerUser.Gladiators.SingleOrDefault(u => u.Id == id);

            gladiator.PreviousUser = PlayerUser.UserName;
            gladiator.DateOfDelete = DateTime.Today;
            PlayerUser.Gladiators.Remove(gladiator); // Remove the gladiator from the player gladiator list but saving it in gladiator database.
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
Beispiel #28
0
 public bool CanPerformAbility(Gladiator g)
 {
     if (Color == AbilityColor.Neutral)
     {
         return(true);
     }
     if (g.Adrenaline < Math.Abs(AdrenalineCost))
     {
         return(false);
     }
     return(true);
 }
Beispiel #29
0
 public void ExecuteOnOpponent(Gladiator gladiator)
 {
     if (IsSmirkingAgainst(gladiator.LastActiveColor))
     {
         TinyMessengerHub.Instance.Publish <Msg.AbilitySmirked>(new Msg.AbilitySmirked(gladiator._Id));
         ExecuteOnOpponent(gladiator, true);
     }
     else
     {
         ExecuteOnOpponent(gladiator, false);
     }
 }
Beispiel #30
0
        public static void Main(string[] args)
        {
            //Creates arena
            Arena arena = new Arena("Armeec");

            //Creates stats
            Stat firstGlariatorStat  = new Stat(20, 25, 35, 14, 48);
            Stat secondGlariatorStat = new Stat(40, 40, 40, 40, 40);
            Stat thirdGlariatorStat  = new Stat(20, 25, 35, 14, 48);

            //Creates weapons
            Weapon firstGlariatorWeapon  = new Weapon(5, 28, 100);
            Weapon secondGlariatorWeapon = new Weapon(5, 28, 100);
            Weapon thirdGlariatorWeapon  = new Weapon(50, 50, 50);

            //Creates gladiators
            Gladiator firstGladiator  = new Gladiator("Stoyan", firstGlariatorStat, firstGlariatorWeapon);
            Gladiator secondGladiator = new Gladiator("Pesho", secondGlariatorStat, secondGlariatorWeapon);
            Gladiator thirdGladiator  = new Gladiator("Gosho", thirdGlariatorStat, thirdGlariatorWeapon);

            //Adds gladiators to arena
            arena.Add(firstGladiator);
            arena.Add(secondGladiator);
            arena.Add(thirdGladiator);

            //Prints gladiators count at the arena
            Console.WriteLine(arena.Count);

            //Gets strongest gladiator and print him
            Gladiator strongestGladiator = arena.GetGladiatorWithHighestTotalPower();

            Console.WriteLine(strongestGladiator);

            //Gets gladiator with the strongest weapon and print him
            Gladiator bestWeaponGladiator = arena.GetGladiatorWithHighestWeaponPower();

            Console.WriteLine(bestWeaponGladiator);

            //Gets gladiator with the strongest stat and print him
            Gladiator bestStatGladiator = arena.GetGladiatorWithHighestStatPower();

            Console.WriteLine(bestStatGladiator);

            //Removes gladiator
            arena.Remove("Gosho");

            //Prints gladiators count at the arena
            Console.WriteLine(arena.Count);

            //Prints the arena
            Console.WriteLine(arena);
        }
        private int GetDamage( Gladiator gladiator, int maneuverId )
        {
            foreach ( Weapon w in gladiator.Weapons )
            {
                foreach ( Maneuver m in w.Maneuvers )
                {
                    if ( m.Id == maneuverId ) return (int)Math.Floor( ( gladiator.Strength * w.ItemConditionId ) + ( w.Damage * m.Score ) * 0.5 );
                }
            }

            return 0;
        }
        private int GetDefense( Gladiator gladiator, int maneuverScore )
        {
            int armor = 0;
            foreach ( Armor a in gladiator.Armor )
                armor += ( a.Damage * a.ItemConditionId );

            return maneuverScore * armor;
        }
        private int GetEndurance( Gladiator gladiator, int maneuverId )
        {
            foreach ( Weapon w in gladiator.Weapons )
            {
                foreach ( Maneuver m in w.Maneuvers )
                {
                    if ( m.Id == maneuverId ) return m.Endurance;
                }
            }
            foreach ( Armor a in gladiator.Armor )
            {
                foreach ( Maneuver m in a.Maneuvers )
                {
                    if ( m.Id == maneuverId ) return m.Endurance;
                }
            }

            return 0;
        }
 public static void Register( long facebookId, string facebookName, Gladiator gladiator )
 {
     AIIdentity.Register( facebookId, facebookName, gladiator );
 }