public static LayerFbo TryCreate(EAGLContext context, GlInterface gl, CAEAGLLayer layer)
        {
            if (context != EAGLContext.CurrentContext)
            {
                return(null);
            }

            var fb = new int[2];
            var rb = new int[2];
            var db = new int[2];

            gl.GenRenderbuffers(1, rb);
            gl.BindRenderbuffer(GlConsts.GL_RENDERBUFFER, rb[0]);
            context.RenderBufferStorage(GlConsts.GL_RENDERBUFFER, layer);

            gl.GenFramebuffers(1, fb);
            gl.BindFramebuffer(GlConsts.GL_FRAMEBUFFER, fb[0]);
            gl.FramebufferRenderbuffer(GlConsts.GL_FRAMEBUFFER, GlConsts.GL_COLOR_ATTACHMENT0, GlConsts.GL_RENDERBUFFER, rb[0]);

            int[] w = new int[1];
            int[] h = new int[1];
            gl.GetRenderbufferParameteriv(GlConsts.GL_RENDERBUFFER, GlConsts.GL_RENDERBUFFER_WIDTH, w);
            gl.GetRenderbufferParameteriv(GlConsts.GL_RENDERBUFFER, GlConsts.GL_RENDERBUFFER_HEIGHT, h);

            gl.GenRenderbuffers(1, db);

            //GL.BindRenderbuffer(RenderbufferTarget.Renderbuffer, depthBuffer);
            //GL.RenderbufferStorage(RenderbufferTarget.Renderbuffer, RenderbufferInternalFormat.DepthComponent16, w, h);
            gl.FramebufferRenderbuffer(GlConsts.GL_FRAMEBUFFER, GlConsts.GL_DEPTH_ATTACHMENT, GlConsts.GL_RENDERBUFFER, db[0]);

            var frameBufferError = gl.CheckFramebufferStatus(GlConsts.GL_FRAMEBUFFER);

            if (frameBufferError != GlConsts.GL_FRAMEBUFFER_COMPLETE)
            {
                gl.DeleteFramebuffers(1, fb);
                gl.DeleteRenderbuffers(1, db);
                gl.DeleteRenderbuffers(1, rb);
                return(null);
            }

            return(new LayerFbo(context, gl, layer, fb, rb, db)
            {
                Width = w[0],
                Height = h[0]
            });
        }