public static void GetGizmos(Pawn __instance, ref IEnumerable <Gizmo> __result)
        {
            if ((__instance.IsColonistPlayerControlled && !__instance.story.DisabledWorkTagsBackstoryAndTraits.OverlapsWithOnAnyWorkType(WorkTags.Violent)) ||
                DebugSettings.godMode)
            {
                if (__instance.equipment != null && __instance.inventory != null)
                {
                    IEnumerable <ThingWithComps> carriedWeapons = __instance.getCarriedWeapons();

                    GoldfishModule pawnMemory = GoldfishModule.GetGoldfishForPawn(__instance);

                    //if (carriedWeapons.Count() > 0 || (pawnMemory != null && pawnMemory.RememberedWeapons.Count > 0))
                    {
                        List <ThingStuffPair> rangedWeaponMemories = new List <ThingStuffPair>();
                        List <ThingStuffPair> meleeWeaponMemories  = new List <ThingStuffPair>();

                        if (pawnMemory != null)
                        {
                            foreach (ThingStuffPair weapon in pawnMemory.RememberedWeapons)
                            {
                                if (weapon.thing.IsMeleeWeapon)
                                {
                                    meleeWeaponMemories.Add(weapon);
                                }
                                else if (weapon.thing.IsRangedWeapon)
                                {
                                    rangedWeaponMemories.Add(weapon);
                                }
                            }
                        }

                        Gizmo_SidearmsList advanced = new Gizmo_SidearmsList(__instance, carriedWeapons, pawnMemory.RememberedWeapons);

                        List <Gizmo> results = new List <Gizmo>();
                        foreach (Gizmo gizmo in __result)
                        {
                            results.Add(gizmo);
                        }
                        results.Add(advanced);
                        __result = results;
                    }
                }
            }
            if (DebugSettings.godMode)
            {
                Gizmo_Brainscope brainscope = new Gizmo_Brainscope(__instance);
                List <Gizmo>     results    = new List <Gizmo>();
                foreach (Gizmo gizmo in __result)
                {
                    results.Add(gizmo);
                }
                results.Add(brainscope);
                __result = results;
            }
        }
Beispiel #2
0
        public static void GetGizmos(Pawn __instance, ref IEnumerable <Gizmo> __result)
        {
            if (!__instance.IsValidSidearmsCarrier())
            {
                return;
            }
            try
            {
                if ((__instance.IsColonistPlayerControlled) ||
                    DebugSettings.godMode)
                {
                    if (__instance.equipment != null && __instance.inventory != null)
                    {
                        IEnumerable <ThingWithComps> carriedWeapons = __instance.getCarriedWeapons(includeTools: true);

                        CompSidearmMemory pawnMemory = CompSidearmMemory.GetMemoryCompForPawn(__instance);
                        if (pawnMemory == null)
                        {
                            return;
                        }

                        //if (carriedWeapons.Count() > 0 || (pawnMemory != null && pawnMemory.RememberedWeapons.Count > 0))
                        {
                            List <ThingDefStuffDefPair> rangedWeaponMemories = new List <ThingDefStuffDefPair>();
                            List <ThingDefStuffDefPair> meleeWeaponMemories  = new List <ThingDefStuffDefPair>();

                            if (pawnMemory != null)
                            {
                                foreach (ThingDefStuffDefPair weapon in pawnMemory.RememberedWeapons)
                                {
                                    if (weapon.thing.IsMeleeWeapon)
                                    {
                                        meleeWeaponMemories.Add(weapon);
                                    }
                                    else if (weapon.thing.IsRangedWeapon)
                                    {
                                        rangedWeaponMemories.Add(weapon);
                                    }
                                }
                            }

                            Gizmo_SidearmsList advanced = new Gizmo_SidearmsList(__instance, carriedWeapons, pawnMemory.RememberedWeapons);

                            List <Gizmo> results = new List <Gizmo>();
                            results.Add(advanced);
                            if (DebugSettings.godMode)
                            {
                                Gizmo_Brainscope brainscope = new Gizmo_Brainscope(__instance);
                                results.Add(brainscope);
                            }
                            foreach (Gizmo gizmo in __result)
                            {
                                results.Add(gizmo);
                            }
                            ;
                            __result = results;
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Log.Error("Exception during SimpleSidearms gizmo intercept. Cancelling intercept. Exception: " + e.ToString());
            }
        }