Beispiel #1
0
    private void SetStopSetting()
    {
        GimmickObject obj = stopObj.GetComponent <GimmickObject>();

        StopSetting.transform.GetChild(2).GetComponent <InputField>().text = string.Format("{0}", obj.value);
        stopTmp = obj.value;
        SetStopUpDownButtonActive();
    }
Beispiel #2
0
    public void ApplyBpmSetting()
    {
        GimmickObject obj = bpmObj.GetComponent <GimmickObject>();
        float         input;

        if (float.TryParse(BpmSetting.transform.GetChild(2).GetComponent <InputField>().text, out input))
        {
            gameMng.EditBpm(obj.bar, input);
        }

        CloseBpmSetting();
    }
Beispiel #3
0
    public void ApplyStopSetting()
    {
        GimmickObject obj = stopObj.GetComponent <GimmickObject>();
        float         input;

        if (float.TryParse(StopSetting.transform.GetChild(2).GetComponent <InputField>().text, out input))
        {
            gameMng.EditStop(obj.bar, input / 4f);
        }

        CloseStopSetting();
    }
Beispiel #4
0
    private void SetBpmSetting()
    {
        GimmickObject obj = bpmObj.GetComponent <GimmickObject>();

        BpmSetting.transform.GetChild(2).GetComponent <InputField>().text = obj.value.ToString();
    }