Beispiel #1
0
        private string GetGiftResponse(string npcRelationship, GiftResponse response)
        {
            npcRelationship += Config.gift + ": ";;
            switch (response)
            {
            case GiftResponse.Love:
            {
                return(npcRelationship + Config.giftLoves);
            }

            case GiftResponse.Like:
            {
                return(npcRelationship + Config.giftLikes);
            }

            case GiftResponse.Neutral:
            {
                return(npcRelationship + Config.giftNeutral);
            }

            case GiftResponse.Dislike:
            {
                return(npcRelationship + Config.giftDislikes);
            }

            case GiftResponse.Hate:
            {
                return(npcRelationship + Config.giftHates);
            }

            case GiftResponse.QuestItem:
            {
                return(npcRelationship + Config.giftQuestItem);
            }

            case GiftResponse.Unknown:
            {
                return(npcRelationship + Config.giftUnknown);
            }

            case GiftResponse.Null:
            {
                return(npcRelationship + "null");
            }

            default:
            {
                return(npcRelationship + $"Unmapped Gift Response '{response.ToString()}'(Report this, likely a version mismatch)");
            }
            }
        }
Beispiel #2
0
 public override void Load(Action <ResultCode> callback)
 {
     GiftsService.Instance.GetGiftInfo(this._userIds, (Action <BackendResult <GiftResponse, ResultCode> >)(result =>
     {
         ResultCode resultCode = result.ResultCode;
         if (resultCode == ResultCode.Succeeded)
         {
             Execute.ExecuteOnUIThread((Action)(() =>
             {
                 GiftResponse resultData = result.ResultData;
                 this._balance = resultData.balance;
                 this.UpdateUsers((IEnumerable <User>)resultData.users);
                 this.NotifyProperties();
             }));
         }
         Action <ResultCode> action = callback;
         if (action == null)
         {
             return;
         }
         int num = (int)resultCode;
         action((ResultCode)num);
     }));
 }
Beispiel #3
0
        public override string GetDisplayText <T>(string currentDisplay, T character, Item item = null)
        {
            NPC          selectedNPC     = character as NPC ?? throw new ArgumentNullException("character", "Cannot display information about gifts for null Character");
            string       npcRelationship = base.GetDisplayText(currentDisplay, character, item);
            GiftResponse response        = (GiftResponse)selectedNPC.getGiftTasteForThisItem(item);

            if (Game1.player.friendshipData.TryGetValue(selectedNPC.Name, out Friendship friendship))
            {
                if (IsItemQuestGift(selectedNPC, item))
                {
                    response = GiftResponse.QuestItem;
                }
                else if (!KnowsAll)
                {
                    if (!Record)
                    {
                        return(npcRelationship);//This is an ambiguous case, at this point we don't know what the user wants and just return the base implementation
                    }
                    else
                    {
                        if ((friendship.Points / NPC.friendshipPointsPerHeartLevel) < Config.heartLevelToKnowAllGifts)
                        {
                            if (!GiftLog.PlayerHasGifted(selectedNPC.Name, item.Name))
                            {
                                response = GiftResponse.Unknown;
                            }
                        }
                    }
                }
                npcRelationship += Environment.NewLine;
                npcRelationship  = GetGiftResponse(npcRelationship, response);
                npcRelationship += AddGiftMiscInfo(friendship);
                return(npcRelationship);
            }
            return(npcRelationship);
        }