Beispiel #1
0
        public override void RenderStep(MazeGenerationResults results)
        {
            Polygons = new List <ColoredPolygon>();
            base.RenderStep(results);
            var allPoints         = Polygons.SelectMany(x => x.Points).ToArray();
            var commonPolygon     = new Polygon(allPoints);
            var boundingRectangle = commonPolygon.GetBoundingRectangle();
            var bmp      = new Bitmap(boundingRectangle.Width, boundingRectangle.Height);
            var graphics = Graphics.FromImage(bmp);

            foreach (var polygon in Polygons)
            {
                var adjustedPoints = polygon.Points.Select(x => new System.Drawing.Point(x.X - boundingRectangle.X, x.Y - boundingRectangle.Y)).ToArray();
                graphics.FillPolygon(Brushes[polygon.Color], adjustedPoints);
            }

            GifImage.AddFrame(bmp, FrameDelay, boundingRectangle.X, boundingRectangle.Y);
            if (results.ResultsType == GenerationResultsType.GenerationCompleted)
            {
                GifImage.Complete();
                GifImage.OutStream.Position = 0;
                using (var fs = new FileStream(FilePath, FileMode.Create))
                {
                    GifImage.OutStream.CopyTo(fs);
                }
            }
        }
Beispiel #2
0
        public BRGifMapRenderer(IMap map, Point targetSize, string filePath, int frameDelay = 10) : base(map, targetSize)
        {
            FilePath   = filePath;
            FrameDelay = frameDelay;
            var ms = new MemoryStream();

            GifImage = new GifImage(ms);
            GifImage.DefaultFrameDelay = FrameDelay;
            GifImage.DefaultWidth      = targetSize[0];
            GifImage.DefaultHeight     = targetSize[1];

            Brushes = new Dictionary <Color, Brush>();
            foreach (var color in Colors)
            {
                Brushes.Add(color.Value, new SolidBrush(color.Value));
            }

            var initialImage = new Bitmap(targetSize[0], targetSize[1]);

            //var initialGraphics = Graphics.FromImage(initialImage);
            //initialGraphics.FillRectangle(new SolidBrush(Color.Red), new Rectangle(0,0,initialImage.Width, initialImage.Height));
            GifImage.AddFrame(initialImage, FrameDelay);
        }
Beispiel #3
0
        private void ReadFrameColors(byte[] indices, byte[] colorTable, GifImageDescriptor descriptor)
        {
            int imageWidth  = _logicalScreenDescriptor.Width;
            int imageHeight = _logicalScreenDescriptor.Height;

            if (_currentFrame == null)
            {
                _currentFrame = new byte[imageWidth * imageHeight * 4];
            }

            byte[] lastFrame = null;

            if (_graphicsControl != null &&
                _graphicsControl.DisposalMethod == DisposalMethod.RestoreToPrevious)
            {
                lastFrame = new byte[imageWidth * imageHeight * 4];

                Array.Copy(_currentFrame, lastFrame, lastFrame.Length);
            }

            int offset = 0, i = 0, index = -1;

            int iPass  = 0; // the interlace pass
            int iInc   = 8; // the interlacing line increment
            int iY     = 0; // the current interlaced line
            int writeY = 0; // the target y offset to write to

            for (int y = descriptor.Top; y < descriptor.Top + descriptor.Height; y++)
            {
                // Check if this image is interlaced.
                if (descriptor.InterlaceFlag)
                {
                    // If so then we read lines at predetermined offsets.
                    // When an entire image height worth of offset lines has been read we consider this a pass.
                    // With each pass the number of offset lines changes and the starting line changes.
                    if (iY >= descriptor.Height)
                    {
                        iPass++;
                        switch (iPass)
                        {
                        case 1:
                            iY = 4;
                            break;

                        case 2:
                            iY   = 2;
                            iInc = 4;
                            break;

                        case 3:
                            iY   = 1;
                            iInc = 2;
                            break;
                        }
                    }

                    writeY = iY + descriptor.Top;

                    iY += iInc;
                }
                else
                {
                    writeY = y;
                }

                for (int x = descriptor.Left; x < descriptor.Left + descriptor.Width; x++)
                {
                    offset = writeY * imageWidth + x;

                    index = indices[i];

                    if (_graphicsControl == null ||
                        _graphicsControl.TransparencyFlag == false ||
                        _graphicsControl.TransparencyIndex != index)
                    {
                        _currentFrame[offset * 4 + 0] = colorTable[index * 3 + 0];
                        _currentFrame[offset * 4 + 1] = colorTable[index * 3 + 1];
                        _currentFrame[offset * 4 + 2] = colorTable[index * 3 + 2];
                        _currentFrame[offset * 4 + 3] = (byte)255;
                    }

                    i++;
                }
            }

            byte[] pixels = new byte[imageWidth * imageHeight * 4];

            Array.Copy(_currentFrame, pixels, pixels.Length);
            _currentFrame = new byte[imageWidth * imageHeight * 4];
            GifFrame frame = new GifFrame(imageWidth, imageHeight);

            int  indx = 0;
            byte r, g, b, a;

            for (uint y = 0; y < frame.height; y++)
            {
                for (uint x = 0; x < frame.width; x++)
                {
                    r = pixels[indx];
                    indx++;
                    g = pixels[indx];
                    indx++;
                    b = pixels[indx];
                    indx++;
                    a = pixels[indx];
                    indx++;
                    frame.SetPixelEx(x, y, new Color32(r, g, b, a));
                }
            }
            pixels = null;
            System.GC.Collect();
            _image.AddFrame(frame);


            if (_graphicsControl != null)
            {
                if (_graphicsControl.DelayTime > 0)
                {
                    _image.timePerFrame = _graphicsControl.DelayTime;
                }

                if (_graphicsControl.DisposalMethod == DisposalMethod.RestoreToBackground)
                {
                    //GifFrame im = new GifFrame(imageWidth, imageHeight);
                    //im.Clear(new Color32(0,0,0,0));
                    //_image.AddFrame(im);
                    //_image.loop = false;
                }
                else if (_graphicsControl.DisposalMethod == DisposalMethod.RestoreToPrevious)
                {
                    _image.loop = true;
                }
            }
        }