Beispiel #1
0
    void OnCollisionEnter(Collision col)
    {
        if (col.gameObject.GetComponent <Biscuit> ())
        {
            source.Play();
            sk.IncrementScore(col.gameObject.GetComponent <Biscuit> ().value);
//			GetComponent<Movement>().speed=.9*GetComponent<Movement>().speed
            Destroy(col.gameObject);
        }
        else if (col.gameObject.GetComponent <PowerPellet> ())
        {
            ghosts.Frightened();
            col.gameObject.GetComponent <PowerPellet> ().SuperPower();
            sk.IncrementScore(col.gameObject.GetComponent <PowerPellet> ().value);
            Destroy(col.gameObject);

            //DEATH
        }
        else if (col.gameObject.GetComponent <Ghost>() & ghosts.frightened)
        {
            col.transform.GetChild(0).GetChild(0).gameObject.SetActive(false);
            if (col.gameObject.GetComponent <Blinky> ())
            {
                col.gameObject.GetComponent <Blinky> ().deathSequence();
            }
            else if (col.gameObject.GetComponent <Pinky> ())
            {
                col.gameObject.GetComponent <Pinky> ().deathSequence();
            }
            else if (col.gameObject.GetComponent <Inky> ())
            {
                col.gameObject.GetComponent <Inky> ().deathSequence();
            }
            else if (col.gameObject.GetComponent <Clyde> ())
            {
                col.gameObject.GetComponent <Clyde> ().deathSequence();
            }
            if (ghosts.ghostsKilled == 0)
            {
                sk.IncrementScore(200);
                ghosts.ghostsKilled++;
            }
            else if (ghosts.ghostsKilled == 1)
            {
                sk.IncrementScore(400);
                ghosts.ghostsKilled++;
            }
            else if (ghosts.ghostsKilled == 2)
            {
                sk.IncrementScore(800);
                ghosts.ghostsKilled++;
            }
            else if (ghosts.ghostsKilled == 3)
            {
                sk.IncrementScore(1600);
                ghosts.ghostsKilled++;
            }
        }
    }