// Use this for initialization
 void Start()
 {
     gauge    = GameObject.Find("HP").GetComponent <LifeScript>();
     stopTime = GameObject.Find("TimerText").GetComponent <TimerController>();
     anim     = GetComponent <Animator>();
     rigid2D  = GetComponent <Rigidbody2D>();
     special  = GetComponent <GhostSprites>();
     special.getTrailSize(2);
     name = GetComponent <isName>().getName();
 }
    void Update()
    {
        if (gorlBool)
        {
            stopTime.gaming_state(false);
        }
        else if (onStop)
        {
            if (name == "z")
            {
                butController();
            }
            else if (name == "x")
            {
                bulletController();
            }

            if (kill)
            {
                if (name == "z")
                {
                    hitBool = false;
                    if (isKillTime + 3 < Time.time)
                    {
                        kill  = false;
                        skill = 0;
                        speed = 3f;
                        jump  = 700f;
                        special.getTrailSize(2);
                    }
                    else
                    {
                        speed = 8f;
                        jump  = 800f;
                        special.getTrailSize(7);
                    }
                }
                else if (name == "x")
                {
                    DashControll();
                    if (hitBool)
                    {
                        isFlash();
                        if (isFrame + 40 < Time.frameCount)
                        {
                            hitBool = false;
                            gameObject.GetComponent <SpriteRenderer>().enabled = true;
                        }
                    }
                    if (Input.GetKeyDown(KeyCode.V))
                    {
                        kill = false;
                        killRay();
                        gauge.inState(true);
                        gauge.skill();
                    }
                }

                //
                JumpControll();
            }
            else if (hitBool)
            {
                isFlash();
                if (isFrame + 40 < Time.frameCount)
                {
                    hitBool = false;
                    gameObject.GetComponent <SpriteRenderer>().enabled = true;
                }
            }
            else
            {
                DashControll();
                JumpControll();
            }
        }
    }