public override void InitMonster() { ShootTime = 1.0f; shoot = 0; Gun = transform.GetChild(0).GetComponent <GhostGun>(); Gun.damage = this.damage; }
public override void Init() { Gun = transform.GetChild(0).GetComponent <GhostGun>(); transform.localScale = new Vector2(5f, 5f); attackRange = 20f; detectRange = 30f; }