void Start() { dash = GetComponent <DashController>(); move = GetComponent <GhostMovement>(); combo = GetComponent <GhostCombo>(); fx = GetComponent <FX>(); }
// Use this for initialization void Start() { dashMultiplier = 1f; cool = 0f; doDash = false; dashTmr = 0f; doCool = false; afterDash = false; ghost = GetComponent <GhostController>(); rb = GetComponent <Rigidbody>(); combo = GetComponent <GhostCombo>(); fxHolder = transform.Find("Dash").gameObject; fx = fxHolder.GetComponent <FX>(); coll = transform.GetChild(0).gameObject.GetComponent <BoxCollider>(); }