public void SetFromCamera(GfCamera camera, UsdTimeCode time) { UsdCsPINVOKE.UsdGeomCamera_SetFromCamera(swigCPtr, GfCamera.getCPtr(camera), UsdTimeCode.getCPtr(time)); if (UsdCsPINVOKE.SWIGPendingException.Pending) { throw UsdCsPINVOKE.SWIGPendingException.Retrieve(); } }
public GfCamera GetCamera(UsdTimeCode time) { GfCamera ret = new GfCamera(UsdCsPINVOKE.UsdGeomCamera_GetCamera(swigCPtr, UsdTimeCode.getCPtr(time)), true); if (UsdCsPINVOKE.SWIGPendingException.Pending) { throw UsdCsPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public static bool Equals(GfCamera lhs, GfCamera rhs) { bool ret = UsdCsPINVOKE.GfCamera_Equals(GfCamera.getCPtr(lhs), GfCamera.getCPtr(rhs)); if (UsdCsPINVOKE.SWIGPendingException.Pending) { throw UsdCsPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public static bool operator==(GfCamera lhs, GfCamera rhs) { // The Swig binding glue will re-enter this operator comparing to null, so // that case must be handled explicitly to avoid an infinite loop. This is still // not great, since it crosses the C#/C++ barrier twice. A better approache might // be to return a simple value from C++ that can be compared in C#. bool lnull = lhs as object == null; bool rnull = rhs as object == null; return((lnull == rnull) && ((lnull && rnull) || GfCamera.Equals(lhs, rhs))); }
override public bool Equals(object rhs) { return(GfCamera.Equals(this, rhs as GfCamera)); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(GfCamera obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }