/// <summary>
        /// Try repairing VndbData
        /// </summary>
        /// <returns></returns>
        public async Task RepairVndbData()
        {
            try
            {
                var result = _windowManager.ShowMessageBox(
                    $"{App.ResMan.GetString("RepairMessage1")}\n{App.ResMan.GetString("RepairMessage2")}",
                    App.ResMan.GetString("RepairVndb"), MessageBoxButton.YesNo);
                if (result == MessageBoxResult.Yes)
                {
                    var parentHost = (ModifyGameHostViewModel)Parent;
                    parentHost.LockControls();

                    var modifyDelete = _gameDelete();
                    modifyDelete.SetSelectedGame(SelectedGame);
                    modifyDelete.DeleteVndbContent();
                    GetVndbData getData = new GetVndbData();
                    await getData.GetDataAsync(SelectedGame.GameId.Value, true);

                    _events.PublishOnUIThread(new UpdateEvent {
                        ShouldUpdate = true
                    }, EventChannels.RefreshGameGrid.ToString());
                    parentHost.UnlockControls();
                }
            }
            catch (Exception e)
            {
                App.Logger.Warning(e, "Failed to repair Vndb Data");
                SentrySdk.CaptureException(e);
            }
        }
        /// <summary>
        /// Create the userData entry for the database
        /// </summary>
        /// <param name="addGame"></param>
        /// <returns></returns>
        public static async Task SetGameDataEntryAsync(AddGameVndbViewModel addGame)
        {
            if (addGame == null)
            {
                return;
            }
            List <UserDataGames> gamesList = new List <UserDataGames>();

            if (addGame.ExeType == ExeType.Collection)
            {
                foreach (var entry in addGame.ExeCollection.Select(item => AddGameMainViewModel.GetDefaultUserDataEntry))
                {
                    entry.SourceType = AddGameSourceType.Vndb;
                    entry.ExeType    = addGame.ExeType;
                    entry.GameId     = addGame.VnId;
                    entry.ExePath    = addGame.ExePath;
                    entry.IconPath   = addGame.IconPath;
                    entry.Arguments  = addGame.ExeArguments;
                    gamesList.Add(entry);
                }
            }
            else
            {
                var entry = AddGameMainViewModel.GetDefaultUserDataEntry;
                entry.SourceType = AddGameSourceType.Vndb;
                entry.ExeType    = addGame.ExeType;
                entry.GameId     = addGame.VnId;
                entry.ExePath    = addGame.ExePath;
                entry.IconPath   = addGame.IconPath;
                entry.Arguments  = addGame.ExeArguments;
                gamesList.Add(entry);
            }

            var cred = CredentialManager.GetCredentials(App.CredDb);

            if (cred == null || cred.UserName.Length < 1)
            {
                return;
            }
            using (var db = new LiteDatabase($"{App.GetDbStringWithoutPass}'{cred.Password}'"))
            {
                var dbUserData = db.GetCollection <UserDataGames>(DbUserData.UserData_Games.ToString());
                dbUserData.Insert(gamesList);
            }

            GetVndbData getData = new GetVndbData();
            await getData.GetDataAsync(addGame.VnId, false);
        }