public override void Reset()
 {
     gameObject = null;
     targetObject = null;
     direction = GetSignedAngleToTargetDirection.x;
     storeAngle = null;
     everyFrame = false;
 }
 public override void Reset()
 {
     gameObject   = null;
     targetObject = null;
     direction    = GetSignedAngleToTargetDirection.x;
     storeAngle   = null;
     everyFrame   = false;
 }
 public override void Reset()
 {
     gameObject = null;
     targetObject = null;
     targetPosition = new FsmVector3 { UseVariable = true};
     direction = GetSignedAngleToTargetDirection.x;
     storeAngle = null;
     invertSign = false;
     everyFrame = false;
 }
Beispiel #4
0
 public override void Reset()
 {
     gameObject     = null;
     targetObject   = null;
     targetPosition = new FsmVector3 {
         UseVariable = true
     };
     direction  = GetSignedAngleToTargetDirection.x;
     storeAngle = null;
     invertSign = false;
     everyFrame = false;
 }