public override void Reset() { gameObject = null; targetObject = null; direction = GetSignedAngleToTargetDirection.x; storeAngle = null; everyFrame = false; }
public override void Reset() { gameObject = null; targetObject = null; direction = GetSignedAngleToTargetDirection.x; storeAngle = null; everyFrame = false; }
public override void Reset() { gameObject = null; targetObject = null; targetPosition = new FsmVector3 { UseVariable = true}; direction = GetSignedAngleToTargetDirection.x; storeAngle = null; invertSign = false; everyFrame = false; }
public override void Reset() { gameObject = null; targetObject = null; targetPosition = new FsmVector3 { UseVariable = true }; direction = GetSignedAngleToTargetDirection.x; storeAngle = null; invertSign = false; everyFrame = false; }