Beispiel #1
0
        public static async Task <GetMastermindsReply> GetMastermindsAsync(GetMastermindsRequest request, ServerCallContext context)
        {
            using var db = new LegendaryDatabase();
            var connector = DbConnector.Create(db.Connection, new DbConnectorSettings {
                AutoOpen = true, LazyOpen = true
            });

            var reply = new GetMastermindsReply {
                Status = new Status {
                    Code = 200
                }
            };

            if (request.Fields.Count() == 0)
            {
                request.Fields.AddRange(DatabaseDefinition.BasicFields);
            }

            // Need to remove abilityIds field because it's handled separately from the main db request
            var includeAbilityIds       = request.Fields.Remove(MastermindField.MastermindAbilityIds);
            var includeCardRequirements = request.Fields.Remove(MastermindField.MastermindCardRequirements);

            var select = DatabaseDefinition.BuildSelectStatement(request.Fields);
            var joins  = DatabaseDefinition.BuildRequiredJoins(request.Fields);

            var where = !string.IsNullOrWhiteSpace(request.Name) ?
                        $"where { DatabaseDefinition.BuildWhereStatement(MastermindField.MastermindName, DatabaseUtility.GetWhereComparisonType(request.NameMatchStyle))}" :
                        request.MastermindIds.Count() != 0 ?
                        $"where { DatabaseDefinition.BuildWhereStatement(MastermindField.MastermindId, WhereStatementType.Includes)}" :
                        "";

            var whereMatch = !string.IsNullOrWhiteSpace(request.Name) ?
                             new (string, object)[] { (DatabaseDefinition.GetSelectResult(MastermindField.MastermindName), request.NameMatchStyle == NameMatchStyle.Similar ? $"%{request.Name}%" : request.Name) } :
Beispiel #2
0
        public static async Task <IReadOnlyList <Mastermind> > GetMastermindsAsync(GameServiceClient client, IReadOnlyList <int> mastermindIds = null, string name = null, NameMatchStyle nameMatchStyle = NameMatchStyle.MixedCase)
        {
            var request = new GetMastermindsRequest();

            if (mastermindIds != null && mastermindIds.Count() != 0)
            {
                request.MastermindIds.AddRange(mastermindIds);
            }
            else if (!string.IsNullOrWhiteSpace(name))
            {
                request.Name = name;
            }

            request.NameMatchStyle = nameMatchStyle;

            return((await client.GetMastermindsAsync(request)).Masterminds);
        }
Beispiel #3
0
        public static async Task <CreateMastermindsReply> CreateMastermindsAsync(CreateMastermindsRequest request, ServerCallContext context)
        {
            using var db = new LegendaryDatabase();
            var connector = DbConnector.Create(db.Connection, new DbConnectorSettings {
                AutoOpen = true, LazyOpen = true
            });

            var reply = new CreateMastermindsReply {
                Status = new Status {
                    Code = 200
                }
            };

            List <int> newMastermindIds = new List <int>();

            var cardSetTypeInfo = await CardRequirementUtility.GetInsertCardTypeValue(CardSetType.CardSetMastermind, connector);

            foreach (var mastermind in request.Masterminds)
            {
                // Validate the GamePackageId
                var packageRequest = new GetGamePackagesRequest();
                packageRequest.GamePackageIds.Add(mastermind.GamePackageId);
                packageRequest.Fields.Add(GamePackageField.Id);
                var packageReply = await GamePackageUtility.GetGamePackagesAsync(packageRequest, context);

                if (packageReply.Status.Code != 200)
                {
                    reply.Status = packageReply.Status;
                    return(reply);
                }

                // Validate the AbilityIds
                var abilitiesRequest = new GetAbilitiesRequest();
                abilitiesRequest.AbilityIds.AddRange(mastermind.AbilityIds);
                abilitiesRequest.AbilityFields.Add(AbilityField.Id);
                var abilitiesReply = await AbilityUtility.GetAbilitiesAsync(abilitiesRequest, context);

                if (abilitiesReply.Status.Code != 200)
                {
                    reply.Status = abilitiesReply.Status;
                    return(reply);
                }

                // Verify that this mastermind doesn't already exist
                var mastermindRequest = new GetMastermindsRequest();
                mastermindRequest.Name = mastermind.Name;
                mastermindRequest.Fields.AddRange(new[] { MastermindField.MastermindId, MastermindField.MastermindName, MastermindField.MastermindGamePackageId });
                mastermindRequest.NameMatchStyle = NameMatchStyle.MixedCase;
                var mastermindReply = await GetMastermindsAsync(mastermindRequest, context);

                if (mastermindReply.Status.Code == 200 && mastermindReply.Masterminds.Any())
                {
                    var matchingMastermind = mastermindReply.Masterminds.First();
                    reply.Status = new Status {
                        Code = 400, Message = $"Mastermind {matchingMastermind.Id} with name '{matchingMastermind.Name}' was found in game package '{matchingMastermind.GamePackageId}'"
                    };
                    return(reply);
                }

                // Create the mastermind
                var newMastermindId = ((int)(await connector.Command($@"
					insert
						into {DatabaseDefinition.DefaultTableName}
							({DatabaseDefinition.ColumnName[MastermindField.MastermindName]}, {DatabaseDefinition.ColumnName[MastermindField.MastermindEpicInformation]})
									values (@MastermindName, @HasEpicSide);
								select last_insert_id();"                                ,
                                                                     ("MastermindName", mastermind.Name),
                                                                     ("HasEpicSide", mastermind.HasEpicSide))
                                             .QuerySingleAsync <ulong>()));

                // Add to game package
                await connector.Command(
                    $@"
						insert
							into {TableNames.GamePackageMasterminds}
								({DatabaseDefinition.ColumnName[MastermindField.MastermindId]}, {GamePackageUtility.DatabaseDefinition.ColumnName[GamePackageField.Id]})
							values (@MastermindId, @GamePackageId);"                            ,
                    ("MastermindId", newMastermindId),
                    ("GamePackageId", mastermind.GamePackageId))
                .ExecuteAsync();

                // Link abilities
                foreach (var abilityId in mastermind.AbilityIds)
                {
                    await connector.Command(
                        $@"
							insert
								into {TableNames.MastermindAbilities}
									({DatabaseDefinition.ColumnName[MastermindField.MastermindId]}, {AbilityUtility.DatabaseDefinition.ColumnName[AbilityField.Id]})
								values (@MastermindId, @AbilityId);"                                ,
                        ("MastermindId", newMastermindId),
                        ("AbilityId", abilityId))
                    .ExecuteAsync();
                }

                // Add card requirements
                foreach (var requirement in mastermind.CardRequirements)
                {
                    var cardRequirementId = await CardRequirementUtility.AddCardRequirement(requirement);

                    await connector.Command(
                        $@"
						insert
							into {TableNames.MatchedCardRequirements}
								({CardRequirementUtility.DatabaseDefinition.ColumnName[CardRequirement.OwnerIdFieldNumber]}, {CardRequirementUtility.DatabaseDefinition.ColumnName[CardRequirement.CardRequirementIdFieldNumber]}, NumberOfPlayers, {cardSetTypeInfo.Name})
							values (@OwnerId, @CardRequirementId, @NumberOfPlayers, @{cardSetTypeInfo.Name});"                            ,
                        ("OwnerId", newMastermindId),
                        ("CardRequirementId", cardRequirementId),
                        ("NumberOfPlayers", requirement.PlayerCount),
                        (cardSetTypeInfo.Name, cardSetTypeInfo.Value))
                    .ExecuteAsync();
                }

                newMastermindIds.Add(newMastermindId);
            }

            // Get all of the created masterminds
            var finalRequest = new GetMastermindsRequest();

            finalRequest.MastermindIds.AddRange(newMastermindIds);
            var finalReply = await GetMastermindsAsync(finalRequest, context);

            reply.Status = finalReply.Status;
            reply.Masterminds.AddRange(finalReply.Masterminds);

            return(reply);
        }
Beispiel #4
0
 public override async Task <GetMastermindsReply> GetMasterminds(GetMastermindsRequest request, ServerCallContext context)
 {
     return(await MastermindUtility.GetMastermindsAsync(request, context));
 }