Beispiel #1
0
        public GetFleetResponse GetFleet(GetFleetRequest request)
        {
            var response = new GetFleetResponse
            {
                IsSuccessful = false,
                Message      = "",
            };

            try
            {
                var aircraft = _context.Fleet
                               .Include(plane => plane.Aircraft)
                               .Include(plane => plane.Status)
                               .ToList();

                if (aircraft != null && aircraft.Count != 0)
                {
                    response.IsSuccessful    = true;
                    response.Message         = "The airline fleet was found.";
                    response.AirlineAircraft = aircraft;
                }
                else
                {
                    response.IsSuccessful = false;
                    response.Message      = "The airline fleet was not found.";
                }
            }
            catch (Exception ex)
            {
                response.IsSuccessful = false;
                response.Message      = ex.Message;
            }

            return(response);
        }
Beispiel #2
0
        /// <summary>
        /// Creates a waiter using the provided configuration.
        /// </summary>
        /// <param name="request">Request to send.</param>
        /// <param name="config">Wait Configuration</param>
        /// <param name="targetStates">Desired resource states. If multiple states are provided then the waiter will return once the resource reaches any of the provided states</param>
        /// <returns>a new Oci.common.Waiter instance</returns>
        public Waiter <GetFleetRequest, GetFleetResponse> ForFleet(GetFleetRequest request, WaiterConfiguration config, params LifecycleState[] targetStates)
        {
            var agent = new WaiterAgent <GetFleetRequest, GetFleetResponse>(
                request,
                request => client.GetFleet(request),
                response => targetStates.Contains(response.Fleet.LifecycleState.Value),
                targetStates.Contains(LifecycleState.Deleted)
                );

            return(new Waiter <GetFleetRequest, GetFleetResponse>(config, agent));
        }
        private void HandleOutput(GetFleetRequest request)
        {
            var waiterConfig = new WaiterConfiguration
            {
                MaxAttempts           = MaxWaitAttempts,
                GetNextDelayInSeconds = (_) => WaitIntervalSeconds
            };

            switch (ParameterSetName)
            {
            case LifecycleStateParamSet:
                response = client.Waiters.ForFleet(request, waiterConfig, WaitForLifecycleState).Execute();
                break;

            case Default:
                response = client.GetFleet(request).GetAwaiter().GetResult();
                break;
            }
            WriteOutput(response, response.Fleet);
        }
        protected override void ProcessRecord()
        {
            base.ProcessRecord();
            GetFleetRequest request;

            try
            {
                request = new GetFleetRequest
                {
                    FleetId      = FleetId,
                    OpcRequestId = OpcRequestId
                };

                HandleOutput(request);
                FinishProcessing(response);
            }
            catch (Exception ex)
            {
                TerminatingErrorDuringExecution(ex);
            }
        }
Beispiel #5
0
 /// <summary>
 /// Creates a waiter using default wait configuration.
 /// </summary>
 /// <param name="request">Request to send.</param>
 /// <param name="targetStates">Desired resource states. If multiple states are provided then the waiter will return once the resource reaches any of the provided states</param>
 /// <returns>a new Oci.common.Waiter instance</returns>
 public Waiter <GetFleetRequest, GetFleetResponse> ForFleet(GetFleetRequest request, params LifecycleState[] targetStates)
 {
     return(this.ForFleet(request, WaiterConfiguration.DefaultWaiterConfiguration, targetStates));
 }