void Start()
 {
     currentTime = Random.Range(1, 2);
     theGet      = FindObjectOfType <GetCompanyManager>();
     thePasser   = FindObjectOfType <PasserByManager>();
     theBuild    = FindObjectOfType <LandmarksHandler>();
     theChat     = FindObjectOfType <CitizenChatManager>();
     theType     = FindObjectOfType <PasserType>();
 }
 void Start()
 {
     /* 첫 1-2초 사이에 등장 */
     currentTime = Random.Range(1, 2);
     theGet      = FindObjectOfType <GetCompanyManager>();
     theChat     = FindObjectOfType <CitizenChatManager>();
     theType     = FindObjectOfType <PasserType>();
     theCountry  = FindObjectOfType <ChangeCountryName>();
     theHandler  = FindObjectOfType <LandmarksHandler>();
 }
    void Start()
    {
        theStat   = FindObjectOfType <PlayerStatManager>();
        theNotice = FindObjectOfType <NoticeManager>();
        theGet    = FindObjectOfType <GetCompanyManager>();
        theDate   = FindObjectOfType <DateManager>();

        countryAttractivePoint = new int[5];
        for (int i = 0; i < 5; i++)
        {
            countryAttractivePoint[i] = 0;
        }

        allCountryAttractivePoint = 0;
        CalcAllBuildingsAttractivePoint();
        CalcCountryAttractivePoint();

        for (int i = 0; i < Buildings.Length; i++)
        {
            if (i >= 0 && i <= 3)
            {
                Buildings[i].country = "fra";
            }
            else if (i >= 4 && i <= 7)
            {
                Buildings[i].country = "ger";
            }
            else if (i >= 8 && i <= 11)
            {
                Buildings[i].country = "aus";
            }
            else if (i >= 12 && i <= 15)
            {
                Buildings[i].country = "kor";
            }
            else if (i >= 16 && i <= 19)
            {
                Buildings[i].country = "usa";
            }
        }
    }