public void Update(GameTime gametime, bool isActive) { if (isActive) { GetInputManager.Update(gametime); GetEventLog.Update(gametime); } if (!GlobalVariables.mGameIsPaused) { GetStoryManager.Update(gametime); GetMilitaryManager.Update(gametime); GetClock.Update(gametime); } GetSoundManager.SetMediaPlayerVolume(); }
// Start is called before the first frame update void Start() { dMan = FindObjectOfType <GetClock>(); }