Beispiel #1
0
        private Message GetCharacterData(Character character, GetCharacterDataMessage.DataType dataType)
        {
            switch (dataType)
            {
            case GetCharacterDataMessage.DataType.INFO:
                return(GetCharacterInfoData(character));

            case GetCharacterDataMessage.DataType.ASPECTS:
            case GetCharacterDataMessage.DataType.CONSEQUENCES:
            case GetCharacterDataMessage.DataType.EXTRAS:
            case GetCharacterDataMessage.DataType.STUNTS:
                return(GetCharacterPropertiesDescriptionData(character, dataType));

            case GetCharacterDataMessage.DataType.FATEPOINT:
                return(GetCharacterFatePointData(character));

            case GetCharacterDataMessage.DataType.STRESS:
                return(GetCharacterStressData(character));

            default:
                return(null);
            }
        }
Beispiel #2
0
        private Message GetCharacterPropertiesDescriptionData(Character character, GetCharacterDataMessage.DataType dataType)
        {
            CharacterPropertiesDescriptionMessage message;

            switch (dataType)
            {
            case GetCharacterDataMessage.DataType.ASPECTS:
                message            = new CharacterAspectsDescriptionMessage();
                message.properties = new CharacterPropertyDescription[character.Aspects.Count];
                for (int i = 0; i < character.Aspects.Count; ++i)
                {
                    message.properties[i] = StreamableFactory.CreateCharacterPropertyDescription(character.Aspects[i]);
                }
                break;

            case GetCharacterDataMessage.DataType.CONSEQUENCES:
                message = new CharacterConsequencesDescriptionMessage();
                if (character.Consequences == null)
                {
                    message.properties = new CharacterPropertyDescription[0];
                }
                else
                {
                    message.properties = new CharacterPropertyDescription[character.Consequences.Count];
                    for (int i = 0; i < character.Consequences.Count; ++i)
                    {
                        message.properties[i] = StreamableFactory.CreateCharacterPropertyDescription(character.Consequences[i]);
                    }
                }
                break;

            case GetCharacterDataMessage.DataType.EXTRAS:
                message = new CharacterExtrasDescriptionMessage();
                if (character.Extras == null)
                {
                    message.properties = new CharacterPropertyDescription[0];
                }
                else
                {
                    message.properties = new CharacterPropertyDescription[character.Extras.Count];
                    for (int i = 0; i < character.Extras.Count; ++i)
                    {
                        message.properties[i] = StreamableFactory.CreateCharacterPropertyDescription(character.Extras[i]);
                    }
                }
                break;

            case GetCharacterDataMessage.DataType.STUNTS:
                message = new CharacterStuntsDescriptionMessage();
                if (character.Stunts == null)
                {
                    message.properties = new CharacterPropertyDescription[0];
                }
                else
                {
                    message.properties = new CharacterPropertyDescription[character.Stunts.Count];
                    for (int i = 0; i < character.Stunts.Count; ++i)
                    {
                        message.properties[i] = StreamableFactory.CreateCharacterPropertyDescription(character.Stunts[i]);
                    }
                }
                break;

            default:
                return(null);
            }
            message.characterID = character.ID;
            return(message);
        }