// Use this for initialization
 void Start()
 {
     //set up all gesture models
     gestureSplit     = new GestureSplit();
     gestureClap      = new GestureClap();
     gestureLeftSwap  = new GestureLeftSwap();
     gestureRightSwap = new GestureRightSwap();
     gestureUpSwap    = new GestureUpSwap();
     gestureDownSwap  = new GestureDownSwap();
     gestureGrab      = new GestureGrab();
     gesturePinch     = new GesturePinch();
 }
Beispiel #2
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    private void LeapInit()
    {
        _leapProvider = GameObject.FindObjectOfType <LeapProvider>(); //GetTransformGestureManagerBasedMode().GetComponentInChildren<LeapProvider>();

        //set up all gesture models
        //gestureGrabbingLH = new GestureGrabbing();
        //gestureGrabbingRH = new GestureGrabbing();
        //gestureGrabLH = new GestureGrab();
        //gestureGrabRH = new GestureGrab();
        //gestureGrabReleaseLH = new GestureGrabRelease();
        //gestureGrabReleaseRH = new GestureGrabRelease();
        //gesturePinchingLH = new GesturePinching();
        //gesturePinchingRH = new GesturePinching();
        gesturePinchLH = new GesturePinch();
        gesturePinchRH = new GesturePinch();
        //gesturePinchReleaseLH = new GesturePinchRelease();
        //gesturePinchReleaseRH = new GesturePinchRelease();
        //gestureTappingLH = new GestureTapping();
        //gestureTappingRH = new GestureTapping();
        gestureHoveringLH = new GestureHovering();
        gestureHoveringRH = new GestureHovering();
        gestureSplit      = new GestureSplit();
    }