void MainWindow_Loaded(object sender, RoutedEventArgs e) { // Initialize the MultiEngine KinectViewer = new ColorAndBodyViewer(); KinectViewer.ShowLiveVideo = true; KinectViewer.DrawBodies = false; KinectViewer.BodyTracked += MultiEngine_BodyTracked; this.DataContext = KinectViewer; // Load the Gesture Files var Gestures = new List <Gesture>(); var files = Directory.GetFiles(GestureFolder, "*.xml"); if (files.Length == 0) { MessageBox.Show("No gesture files in " + GestureFolder); return; } // create gestures and add them to a list foreach (string file in files) { Gestures.Add(new Gesture(file)); } // create 6 matchers, one for each Body Matchers = new GestureMatcher[6]; for (int i = 0; i < 6; i++) { Matchers[i] = new GestureMatcher(Gestures); } }
public void LoadGesture(string filename) { GestureFileName = filename; Matcher = new GestureMatcher(new List <Gesture>() { new Gesture(filename) }); }
private void Window_Loaded(object sender, RoutedEventArgs e) { // set the phrases to listen for and start listening listener.Phrases = PhrasesTextBox.Text; listener.StartListening(); // Make sure we have a Kinect if (KinectSensor.KinectSensors.Count == 0) { MessageBox.Show("Please plug in your Kinect and try again"); Application.Current.Shutdown(); } // Make sure we have a gesture file if (System.IO.File.Exists(gesturefile) == false) { MessageBox.Show("Please modify this code to point to an existing gesture file."); Application.Current.Shutdown(); } // Create your gesture objects (however many you want to test) Gesture g1 = new Gesture(gesturefile); // Add it to a gestures collection List<Gesture> gestures = new List<Gesture>(); gestures.Add(g1); myKinect = KinectSensor.KinectSensors[0]; myKinect.Start(); // Create a new matcher from the Kinect sensor and the gestures matcher = new GestureMatcher(KinectSensor.KinectSensors[0], gestures); //events matcher.StartedRecognizing += matcher_StartedRecognizing; matcher.DoneRecognizing += matcher_DoneRecognizing; matcher.Tracking += matcher_Tracking; matcher.NotTracking += matcher_NotTracking; matcher.GestureMatch += matcher_GestureMatch; // Start recognizing your gestures! matcher.StartRecognizing(); //Method that initializes the skeleton tracking SkeletonInitilization(); }