void Start() { gestureController.registerGestureBreakAction(action_gestureBreak); gestureController.registerGestureStartAction(action_gestureStart); foreach (var puzzlePiece in puzzlePieces) { queue.Enqueue(puzzlePiece); } }
void Start() { gestureController.registerGestureBreakAction(action_gestureBreak); gestureController.registerGestureStartAction(action_gestureStart); foreach (var puzzlePiece in puzzlePieces) { queue.Enqueue(puzzlePiece); } }