private static string ReduceNotifications(List <Notification> list, object tooltipData)
        {
            string text = "";

            foreach (Notification n in list)
            {
                MinionIdentity minion            = (MinionIdentity)n.customClickData;
                string         sickness_id       = (string)tooltipData;
                string         name              = n.NotifierName;
                ExposureType   type              = TUNING.GERM_EXPOSURE.TYPES.First(x => x.sickness_id == sickness_id);
                GermExposureMonitor.Instance smi = minion.GetSMI <GermExposureMonitor.Instance>();
                float  chance            = ((!type.infect_immediately) ? GermExposureMonitor.GetContractionChance(smi.GetResistanceToExposureType(type, -1f)) : 1f);
                string contractionChance = GameUtil.GetFormattedPercent(chance * 100);
                text = text + $"\n{name} - {contractionChance}";
            }
            return(text);
        }
 private bool CreateImmuneInfo()
 {
     GermExposureMonitor.Instance sMI = selectedTarget.GetSMI <GermExposureMonitor.Instance>();
     if (sMI != null)
     {
         immuneSystemPanel.SetTitle(UI.DETAILTABS.DISEASE.CONTRACTION_RATES);
         immuneSystemPanel.SetLabel("germ_resistance", Db.Get().Attributes.GermResistance.Name + ": " + sMI.GetGermResistance(), DUPLICANTS.ATTRIBUTES.GERMRESISTANCE.DESC);
         for (int i = 0; i < Db.Get().Diseases.Count; i++)
         {
             Disease       disease = Db.Get().Diseases[i];
             ExposureType  exposureTypeForDisease = GameUtil.GetExposureTypeForDisease(disease);
             Sickness      sicknessForDisease     = GameUtil.GetSicknessForDisease(disease);
             bool          flag = true;
             List <string> list = new List <string>();
             if (exposureTypeForDisease.required_traits != null && exposureTypeForDisease.required_traits.Count > 0)
             {
                 for (int j = 0; j < exposureTypeForDisease.required_traits.Count; j++)
                 {
                     if (!selectedTarget.GetComponent <Traits>().HasTrait(exposureTypeForDisease.required_traits[j]))
                     {
                         list.Add(exposureTypeForDisease.required_traits[j]);
                     }
                 }
                 if (list.Count > 0)
                 {
                     flag = false;
                 }
             }
             bool          flag2 = false;
             List <string> list2 = new List <string>();
             if (exposureTypeForDisease.excluded_effects != null && exposureTypeForDisease.excluded_effects.Count > 0)
             {
                 for (int k = 0; k < exposureTypeForDisease.excluded_effects.Count; k++)
                 {
                     if (selectedTarget.GetComponent <Effects>().HasEffect(exposureTypeForDisease.excluded_effects[k]))
                     {
                         list2.Add(exposureTypeForDisease.excluded_effects[k]);
                     }
                 }
                 if (list2.Count > 0)
                 {
                     flag2 = true;
                 }
             }
             bool          flag3 = false;
             List <string> list3 = new List <string>();
             if (exposureTypeForDisease.excluded_traits != null && exposureTypeForDisease.excluded_traits.Count > 0)
             {
                 for (int l = 0; l < exposureTypeForDisease.excluded_traits.Count; l++)
                 {
                     if (selectedTarget.GetComponent <Traits>().HasTrait(exposureTypeForDisease.excluded_traits[l]))
                     {
                         list3.Add(exposureTypeForDisease.excluded_traits[l]);
                     }
                 }
                 if (list3.Count > 0)
                 {
                     flag3 = true;
                 }
             }
             string text = string.Empty;
             float  num;
             if (!flag)
             {
                 num = 0f;
                 string text2 = string.Empty;
                 for (int m = 0; m < list.Count; m++)
                 {
                     if (text2 != string.Empty)
                     {
                         text2 += ", ";
                     }
                     text2 += Db.Get().traits.Get(list[m]).Name;
                 }
                 text += string.Format(DUPLICANTS.DISEASES.IMMUNE_FROM_MISSING_REQUIRED_TRAIT, text2);
             }
             else if (flag3)
             {
                 num = 0f;
                 string text3 = string.Empty;
                 for (int n = 0; n < list3.Count; n++)
                 {
                     if (text3 != string.Empty)
                     {
                         text3 += ", ";
                     }
                     text3 += Db.Get().traits.Get(list3[n]).Name;
                 }
                 if (text != string.Empty)
                 {
                     text += "\n";
                 }
                 text += string.Format(DUPLICANTS.DISEASES.IMMUNE_FROM_HAVING_EXLCLUDED_TRAIT, text3);
             }
             else if (flag2)
             {
                 num = 0f;
                 string text4 = string.Empty;
                 for (int num2 = 0; num2 < list2.Count; num2++)
                 {
                     if (text4 != string.Empty)
                     {
                         text4 += ", ";
                     }
                     text4 += Db.Get().effects.Get(list2[num2]).Name;
                 }
                 if (text != string.Empty)
                 {
                     text += "\n";
                 }
                 text += string.Format(DUPLICANTS.DISEASES.IMMUNE_FROM_HAVING_EXCLUDED_EFFECT, text4);
             }
             else
             {
                 num = ((!exposureTypeForDisease.infect_immediately) ? GermExposureMonitor.GetContractionChance(sMI.GetResistanceToExposureType(exposureTypeForDisease, 3f)) : 1f);
             }
             string arg = (!(text != string.Empty)) ? string.Format(DUPLICANTS.DISEASES.CONTRACTION_PROBABILITY, GameUtil.GetFormattedPercent(num * 100f, GameUtil.TimeSlice.None), selectedTarget.GetProperName(), sicknessForDisease.Name) : text;
             immuneSystemPanel.SetLabel("disease_" + disease.Id, "    • " + disease.Name + ": " + GameUtil.GetFormattedPercent(num * 100f, GameUtil.TimeSlice.None), string.Format(DUPLICANTS.DISEASES.RESISTANCES_PANEL_TOOLTIP, arg, sicknessForDisease.Name));
         }
         return(true);
     }
     return(false);
 }
Beispiel #3
0
        private void CreateStatusItems()
        {
            Func <string, object, string> resolveStringCallback = delegate(string str, object data)
            {
                Workable workable3 = (Workable)data;
                if ((UnityEngine.Object)workable3 != (UnityEngine.Object)null)
                {
                    str = str.Replace("{Target}", workable3.GetComponent <KSelectable>().GetName());
                }
                return(str);
            };
            Func <string, object, string> resolveStringCallback2 = delegate(string str, object data)
            {
                Workable workable2 = (Workable)data;
                if ((UnityEngine.Object)workable2 != (UnityEngine.Object)null)
                {
                    str = str.Replace("{Target}", workable2.GetComponent <KSelectable>().GetName());
                    ComplexFabricatorWorkable complexFabricatorWorkable = workable2 as ComplexFabricatorWorkable;
                    if ((UnityEngine.Object)complexFabricatorWorkable != (UnityEngine.Object)null)
                    {
                        ComplexRecipe currentWorkingOrder = complexFabricatorWorkable.CurrentWorkingOrder;
                        if (currentWorkingOrder != null)
                        {
                            str = str.Replace("{Item}", currentWorkingOrder.FirstResult.ProperName());
                        }
                    }
                }
                return(str);
            };

            BedUnreachable = CreateStatusItem("BedUnreachable", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            BedUnreachable.AddNotification(null, null, null, 0f);
            DailyRationLimitReached = CreateStatusItem("DailyRationLimitReached", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            DailyRationLimitReached.AddNotification(null, null, null, 0f);
            HoldingBreath = CreateStatusItem("HoldingBreath", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            Hungry        = CreateStatusItem("Hungry", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            Unhappy       = CreateStatusItem("Unhappy", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            Unhappy.AddNotification(null, null, null, 0f);
            NervousBreakdown = CreateStatusItem("NervousBreakdown", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Bad, false, OverlayModes.None.ID, true, 2);
            NervousBreakdown.AddNotification(null, null, null, 0f);
            NoRationsAvailable       = CreateStatusItem("NoRationsAvailable", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Bad, false, OverlayModes.None.ID, true, 2);
            PendingPacification      = CreateStatusItem("PendingPacification", "DUPLICANTS", "status_item_pending_pacification", StatusItem.IconType.Custom, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            QuarantineAreaUnassigned = CreateStatusItem("QuarantineAreaUnassigned", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            QuarantineAreaUnassigned.AddNotification(null, null, null, 0f);
            QuarantineAreaUnreachable = CreateStatusItem("QuarantineAreaUnreachable", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            QuarantineAreaUnreachable.AddNotification(null, null, null, 0f);
            Quarantined        = CreateStatusItem("Quarantined", "DUPLICANTS", "status_item_quarantined", StatusItem.IconType.Custom, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            RationsUnreachable = CreateStatusItem("RationsUnreachable", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            RationsUnreachable.AddNotification(null, null, null, 0f);
            RationsNotPermitted = CreateStatusItem("RationsNotPermitted", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            RationsNotPermitted.AddNotification(null, null, null, 0f);
            Rotten   = CreateStatusItem("Rotten", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            Starving = CreateStatusItem("Starving", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Bad, false, OverlayModes.None.ID, true, 2);
            Starving.AddNotification(null, null, null, 0f);
            Suffocating = CreateStatusItem("Suffocating", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.DuplicantThreatening, false, OverlayModes.None.ID, true, 2);
            Suffocating.AddNotification(null, null, null, 0f);
            Tired = CreateStatusItem("Tired", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            Idle  = CreateStatusItem("Idle", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            Idle.AddNotification(null, null, null, 0f);
            Pacified = CreateStatusItem("Pacified", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Dead     = CreateStatusItem("Dead", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            Dead.resolveStringCallback = delegate(string str, object data)
            {
                Death death = (Death)data;
                return(str.Replace("{Death}", death.Name));
            };
            MoveToSuitNotRequired   = CreateStatusItem("MoveToSuitNotRequired", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            DroppingUnusedInventory = CreateStatusItem("DroppingUnusedInventory", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            MovingToSafeArea        = CreateStatusItem("MovingToSafeArea", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            ToiletUnreachable       = CreateStatusItem("ToiletUnreachable", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            ToiletUnreachable.AddNotification(null, null, null, 0f);
            NoUsableToilets = CreateStatusItem("NoUsableToilets", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            NoUsableToilets.AddNotification(null, null, null, 0f);
            NoToilets = CreateStatusItem("NoToilets", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            NoToilets.AddNotification(null, null, null, 0f);
            BreathingO2 = CreateStatusItem("BreathingO2", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 130);
            BreathingO2.resolveStringCallback = delegate(string str, object data)
            {
                OxygenBreather oxygenBreather2 = (OxygenBreather)data;
                float          averageRate     = Game.Instance.accumulators.GetAverageRate(oxygenBreather2.O2Accumulator);
                return(str.Replace("{ConsumptionRate}", GameUtil.GetFormattedMass(0f - averageRate, GameUtil.TimeSlice.PerSecond, GameUtil.MetricMassFormat.UseThreshold, true, "{0:0.#}")));
            };
            EmittingCO2 = CreateStatusItem("EmittingCO2", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 130);
            EmittingCO2.resolveStringCallback = delegate(string str, object data)
            {
                OxygenBreather oxygenBreather = (OxygenBreather)data;
                return(str.Replace("{EmittingRate}", GameUtil.GetFormattedMass(oxygenBreather.CO2EmitRate, GameUtil.TimeSlice.PerSecond, GameUtil.MetricMassFormat.UseThreshold, true, "{0:0.#}")));
            };
            Vomiting  = CreateStatusItem("Vomiting", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            Coughing  = CreateStatusItem("Coughing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            LowOxygen = CreateStatusItem("LowOxygen", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            LowOxygen.AddNotification(null, null, null, 0f);
            RedAlert = CreateStatusItem("RedAlert", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Sleeping = CreateStatusItem("Sleeping", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Sleeping.resolveTooltipCallback = delegate(string str, object data)
            {
                if (data is SleepChore.StatesInstance)
                {
                    SleepChore.StatesInstance statesInstance2 = (SleepChore.StatesInstance)data;
                    string stateChangeNoiseSource             = statesInstance2.stateChangeNoiseSource;
                    if (!string.IsNullOrEmpty(stateChangeNoiseSource))
                    {
                        string text5 = DUPLICANTS.STATUSITEMS.SLEEPING.TOOLTIP;
                        text5 = text5.Replace("{Disturber}", stateChangeNoiseSource);
                        str  += text5;
                    }
                }
                return(str);
            };
            SleepingInterruptedByNoise = CreateStatusItem("SleepingInterruptedByNoise", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            SleepingInterruptedByLight = CreateStatusItem("SleepingInterruptedByLight", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Eating = CreateStatusItem("Eating", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Eating.resolveStringCallback = resolveStringCallback;
            Digging  = CreateStatusItem("Digging", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Cleaning = CreateStatusItem("Cleaning", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Cleaning.resolveStringCallback = resolveStringCallback;
            PickingUp = CreateStatusItem("PickingUp", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            PickingUp.resolveStringCallback = resolveStringCallback;
            Mopping = CreateStatusItem("Mopping", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Cooking = CreateStatusItem("Cooking", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Cooking.resolveStringCallback = resolveStringCallback2;
            Mushing = CreateStatusItem("Mushing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Mushing.resolveStringCallback = resolveStringCallback2;
            Researching = CreateStatusItem("Researching", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Researching.resolveStringCallback = delegate(string str, object data)
            {
                TechInstance activeResearch = Research.Instance.GetActiveResearch();
                if (activeResearch != null)
                {
                    return(str.Replace("{Tech}", activeResearch.tech.Name));
                }
                return(str);
            };
            Tinkering = CreateStatusItem("Tinkering", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Tinkering.resolveStringCallback = delegate(string str, object data)
            {
                Tinkerable tinkerable = (Tinkerable)data;
                if ((UnityEngine.Object)tinkerable != (UnityEngine.Object)null)
                {
                    return(string.Format(str, tinkerable.tinkerMaterialTag.ProperName()));
                }
                return(str);
            };
            Storing = CreateStatusItem("Storing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Storing.resolveStringCallback = delegate(string str, object data)
            {
                Workable workable = (Workable)data;
                if ((UnityEngine.Object)workable != (UnityEngine.Object)null && (UnityEngine.Object)workable.worker != (UnityEngine.Object)null)
                {
                    KSelectable component = workable.GetComponent <KSelectable>();
                    if ((bool)component)
                    {
                        str = str.Replace("{Target}", component.GetName());
                    }
                    Pickupable pickupable = workable.worker.workCompleteData as Pickupable;
                    if ((UnityEngine.Object)workable.worker != (UnityEngine.Object)null && (bool)pickupable)
                    {
                        KSelectable component2 = pickupable.GetComponent <KSelectable>();
                        if ((bool)component2)
                        {
                            str = str.Replace("{Item}", component2.GetName());
                        }
                    }
                }
                return(str);
            };
            Building = CreateStatusItem("Building", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Building.resolveStringCallback = resolveStringCallback;
            Equipping = CreateStatusItem("Equipping", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Equipping.resolveStringCallback = resolveStringCallback;
            WarmingUp = CreateStatusItem("WarmingUp", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            WarmingUp.resolveStringCallback = resolveStringCallback;
            GeneratingPower = CreateStatusItem("GeneratingPower", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            GeneratingPower.resolveStringCallback = resolveStringCallback;
            Harvesting = CreateStatusItem("Harvesting", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Harvesting.resolveStringCallback = resolveStringCallback;
            Uprooting = CreateStatusItem("Uprooting", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Uprooting.resolveStringCallback = resolveStringCallback;
            Emptying = CreateStatusItem("Emptying", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Emptying.resolveStringCallback = resolveStringCallback;
            Toggling = CreateStatusItem("Toggling", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Toggling.resolveStringCallback = resolveStringCallback;
            Deconstructing = CreateStatusItem("Deconstructing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Deconstructing.resolveStringCallback = resolveStringCallback;
            Disinfecting = CreateStatusItem("Disinfecting", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Disinfecting.resolveStringCallback = resolveStringCallback;
            Upgrading = CreateStatusItem("Upgrading", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Upgrading.resolveStringCallback = resolveStringCallback;
            Fabricating = CreateStatusItem("Fabricating", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Fabricating.resolveStringCallback = resolveStringCallback2;
            Processing = CreateStatusItem("Processing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Processing.resolveStringCallback = resolveStringCallback2;
            Clearing = CreateStatusItem("Clearing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Clearing.resolveStringCallback = resolveStringCallback;
            GeneratingPower = CreateStatusItem("GeneratingPower", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            GeneratingPower.resolveStringCallback = resolveStringCallback;
            Cold = CreateStatusItem("Cold", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            Cold.resolveTooltipCallback = delegate(string str, object data)
            {
                str = str.Replace("{StressModification}", GameUtil.GetFormattedPercent(Db.Get().effects.Get("ColdAir").SelfModifiers[0].Value, GameUtil.TimeSlice.PerCycle));
                float dtu_s2 = ((ExternalTemperatureMonitor.Instance)data).temperatureTransferer.average_kilowatts_exchanged.GetWeightedAverage * 1000f;
                str = str.Replace("{currentTransferWattage}", GameUtil.GetFormattedHeatEnergyRate(dtu_s2, GameUtil.HeatEnergyFormatterUnit.Automatic));
                AttributeInstance attributeInstance3 = ((ExternalTemperatureMonitor.Instance)data).attributes.Get("ThermalConductivityBarrier");
                string            text3 = "<b>" + attributeInstance3.GetFormattedValue() + "</b>";
                for (int j = 0; j != attributeInstance3.Modifiers.Count; j++)
                {
                    AttributeModifier attributeModifier2 = attributeInstance3.Modifiers[j];
                    text3 += "\n";
                    string text4 = text3;
                    text3 = text4 + "    • " + attributeModifier2.GetDescription() + " <b>" + attributeModifier2.GetFormattedString(attributeInstance3.gameObject) + "</b>";
                }
                str = str.Replace("{conductivityBarrier}", text3);
                return(str);
            };
            Hot = CreateStatusItem("Hot", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            Hot.resolveTooltipCallback = delegate(string str, object data)
            {
                str = str.Replace("{StressModification}", GameUtil.GetFormattedPercent(Db.Get().effects.Get("WarmAir").SelfModifiers[0].Value, GameUtil.TimeSlice.PerCycle));
                float dtu_s = ((ExternalTemperatureMonitor.Instance)data).temperatureTransferer.average_kilowatts_exchanged.GetWeightedAverage * 1000f;
                str = str.Replace("{currentTransferWattage}", GameUtil.GetFormattedHeatEnergyRate(dtu_s, GameUtil.HeatEnergyFormatterUnit.Automatic));
                AttributeInstance attributeInstance2 = ((ExternalTemperatureMonitor.Instance)data).attributes.Get("ThermalConductivityBarrier");
                string            text = "<b>" + attributeInstance2.GetFormattedValue() + "</b>";
                for (int i = 0; i != attributeInstance2.Modifiers.Count; i++)
                {
                    AttributeModifier attributeModifier = attributeInstance2.Modifiers[i];
                    text += "\n";
                    string text2 = text;
                    text = text2 + "    • " + attributeModifier.GetDescription() + " <b>" + attributeModifier.GetFormattedString(attributeInstance2.gameObject) + "</b>";
                }
                str = str.Replace("{conductivityBarrier}", text);
                return(str);
            };
            BodyRegulatingHeating = CreateStatusItem("BodyRegulatingHeating", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            BodyRegulatingHeating.resolveStringCallback = delegate(string str, object data)
            {
                WarmBlooded.StatesInstance statesInstance = (WarmBlooded.StatesInstance)data;
                return(str.Replace("{TempDelta}", GameUtil.GetFormattedTemperature(statesInstance.TemperatureDelta, GameUtil.TimeSlice.PerSecond, GameUtil.TemperatureInterpretation.Relative, true, false)));
            };
            BodyRegulatingCooling = CreateStatusItem("BodyRegulatingCooling", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            BodyRegulatingCooling.resolveStringCallback = BodyRegulatingHeating.resolveStringCallback;
            EntombedChore = CreateStatusItem("EntombedChore", "DUPLICANTS", "status_item_entombed", StatusItem.IconType.Custom, NotificationType.DuplicantThreatening, false, OverlayModes.None.ID, true, 2);
            EntombedChore.AddNotification(null, null, null, 0f);
            EarlyMorning                 = CreateStatusItem("EarlyMorning", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            NightTime                    = CreateStatusItem("NightTime", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            PoorDecor                    = CreateStatusItem("PoorDecor", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            PoorQualityOfLife            = CreateStatusItem("PoorQualityOfLife", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            PoorFoodQuality              = CreateStatusItem("PoorFoodQuality", DUPLICANTS.STATUSITEMS.POOR_FOOD_QUALITY.NAME, DUPLICANTS.STATUSITEMS.POOR_FOOD_QUALITY.TOOLTIP, string.Empty, StatusItem.IconType.Exclamation, NotificationType.Neutral, false, OverlayModes.None.ID, 2);
            GoodFoodQuality              = CreateStatusItem("GoodFoodQuality", DUPLICANTS.STATUSITEMS.GOOD_FOOD_QUALITY.NAME, DUPLICANTS.STATUSITEMS.GOOD_FOOD_QUALITY.TOOLTIP, string.Empty, StatusItem.IconType.Exclamation, NotificationType.Neutral, false, OverlayModes.None.ID, 2);
            Arting                       = CreateStatusItem("Arting", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Arting.resolveStringCallback = resolveStringCallback;
            SevereWounds                 = CreateStatusItem("SevereWounds", "DUPLICANTS", "status_item_broken", StatusItem.IconType.Custom, NotificationType.Bad, false, OverlayModes.None.ID, true, 2);
            SevereWounds.AddNotification(null, null, null, 0f);
            Incapacitated = CreateStatusItem("Incapacitated", "DUPLICANTS", "status_item_broken", StatusItem.IconType.Custom, NotificationType.DuplicantThreatening, false, OverlayModes.None.ID, true, 2);
            Incapacitated.AddNotification(null, null, null, 0f);
            Incapacitated.resolveStringCallback = delegate(string str, object data)
            {
                IncapacitationMonitor.Instance instance = (IncapacitationMonitor.Instance)data;
                float bleedLifeTime = instance.GetBleedLifeTime(instance);
                str = str.Replace("{CauseOfIncapacitation}", instance.GetCauseOfIncapacitation().Name);
                return(str.Replace("{TimeUntilDeath}", GameUtil.GetFormattedTime(bleedLifeTime)));
            };
            Relocating = CreateStatusItem("Relocating", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Relocating.resolveStringCallback = resolveStringCallback;
            Fighting = CreateStatusItem("Fighting", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Bad, false, OverlayModes.None.ID, true, 2);
            Fighting.AddNotification(null, null, null, 0f);
            Fleeing = CreateStatusItem("Fleeing", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Bad, false, OverlayModes.None.ID, true, 2);
            Fleeing.AddNotification(null, null, null, 0f);
            Stressed = CreateStatusItem("Stressed", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Stressed.AddNotification(null, null, null, 0f);
            LashingOut = CreateStatusItem("LashingOut", "DUPLICANTS", string.Empty, StatusItem.IconType.Exclamation, NotificationType.Bad, false, OverlayModes.None.ID, true, 2);
            LashingOut.AddNotification(null, null, null, 0f);
            LowImmunity = CreateStatusItem("LowImmunity", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.BadMinor, false, OverlayModes.None.ID, true, 2);
            LowImmunity.AddNotification(null, null, null, 0f);
            Studying         = CreateStatusItem("Studying", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, false, OverlayModes.None.ID, true, 2);
            Socializing      = CreateStatusItem("Socializing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Good, false, OverlayModes.None.ID, true, 2);
            Dancing          = CreateStatusItem("Dancing", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Good, false, OverlayModes.None.ID, true, 2);
            Gaming           = CreateStatusItem("Gaming", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Good, false, OverlayModes.None.ID, true, 2);
            Mingling         = CreateStatusItem("Mingling", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Good, false, OverlayModes.None.ID, true, 2);
            ContactWithGerms = CreateStatusItem("ContactWithGerms", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, true, OverlayModes.Disease.ID, true, 2);
            ContactWithGerms.resolveStringCallback = delegate(string str, object data)
            {
                GermExposureMonitor.ExposureStatusData exposureStatusData4 = (GermExposureMonitor.ExposureStatusData)data;
                string name2 = Db.Get().Sicknesses.Get(exposureStatusData4.exposure_type.sickness_id).Name;
                str = str.Replace("{Sickness}", name2);
                return(str);
            };
            ContactWithGerms.statusItemClickCallback = delegate(object data)
            {
                GermExposureMonitor.ExposureStatusData exposureStatusData3 = (GermExposureMonitor.ExposureStatusData)data;
                Vector3 lastExposurePosition2 = exposureStatusData3.owner.GetLastExposurePosition(exposureStatusData3.exposure_type.germ_id);
                CameraController.Instance.CameraGoTo(lastExposurePosition2, 2f, true);
                if (OverlayScreen.Instance.mode == OverlayModes.None.ID)
                {
                    OverlayScreen.Instance.ToggleOverlay(OverlayModes.Disease.ID, true);
                }
            };
            ExposedToGerms = CreateStatusItem("ExposedToGerms", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Neutral, true, OverlayModes.Disease.ID, true, 2);
            ExposedToGerms.resolveStringCallback = delegate(string str, object data)
            {
                GermExposureMonitor.ExposureStatusData exposureStatusData2 = (GermExposureMonitor.ExposureStatusData)data;
                string                       name = Db.Get().Sicknesses.Get(exposureStatusData2.exposure_type.sickness_id).Name;
                AttributeInstance            attributeInstance = Db.Get().Attributes.GermResistance.Lookup(exposureStatusData2.owner.gameObject);
                string                       lastDiseaseSource = exposureStatusData2.owner.GetLastDiseaseSource(exposureStatusData2.exposure_type.germ_id);
                GermExposureMonitor.Instance sMI = exposureStatusData2.owner.GetSMI <GermExposureMonitor.Instance>();
                float num        = (float)exposureStatusData2.exposure_type.base_resistance + GERM_EXPOSURE.EXPOSURE_TIER_RESISTANCE_BONUSES[0];
                float totalValue = attributeInstance.GetTotalValue();
                float resistanceToExposureType = sMI.GetResistanceToExposureType(exposureStatusData2.exposure_type, -1f);
                float contractionChance        = GermExposureMonitor.GetContractionChance(resistanceToExposureType);
                float exposureTier             = sMI.GetExposureTier(exposureStatusData2.exposure_type.germ_id);
                float num2 = GERM_EXPOSURE.EXPOSURE_TIER_RESISTANCE_BONUSES[(int)exposureTier - 1] - GERM_EXPOSURE.EXPOSURE_TIER_RESISTANCE_BONUSES[0];
                str = str.Replace("{Severity}", DUPLICANTS.STATUSITEMS.EXPOSEDTOGERMS.EXPOSURE_TIERS[(int)exposureTier - 1]);
                str = str.Replace("{Sickness}", name);
                str = str.Replace("{Source}", lastDiseaseSource);
                str = str.Replace("{Base}", GameUtil.GetFormattedSimple(num, GameUtil.TimeSlice.None, null));
                str = str.Replace("{Dupe}", GameUtil.GetFormattedSimple(totalValue, GameUtil.TimeSlice.None, null));
                str = str.Replace("{Total}", GameUtil.GetFormattedSimple(resistanceToExposureType, GameUtil.TimeSlice.None, null));
                str = str.Replace("{ExposureLevelBonus}", GameUtil.GetFormattedSimple(num2, GameUtil.TimeSlice.None, null));
                str = str.Replace("{Chance}", GameUtil.GetFormattedPercent(contractionChance * 100f, GameUtil.TimeSlice.None));
                return(str);
            };
            ExposedToGerms.statusItemClickCallback = delegate(object data)
            {
                GermExposureMonitor.ExposureStatusData exposureStatusData = (GermExposureMonitor.ExposureStatusData)data;
                Vector3 lastExposurePosition = exposureStatusData.owner.GetLastExposurePosition(exposureStatusData.exposure_type.germ_id);
                CameraController.Instance.CameraGoTo(lastExposurePosition, 2f, true);
                if (OverlayScreen.Instance.mode == OverlayModes.None.ID)
                {
                    OverlayScreen.Instance.ToggleOverlay(OverlayModes.Disease.ID, true);
                }
            };
            LightWorkEfficiencyBonus = CreateStatusItem("LightWorkEfficiencyBonus", "DUPLICANTS", string.Empty, StatusItem.IconType.Info, NotificationType.Good, false, OverlayModes.None.ID, true, 2);
        }