internal Mesh(Vector3[] vertices, int[] indices, GeometryMeshing.IndexKind kind) { this.vertices = vertices; this.indices = indices; this.vertexCount = (ushort)this.vertices.Length; this.indexCount = (uint)this.indices.Length; this.indexKind = kind; }
internal Mesh(Vector3[] vertices, int[] indices, GeometryMeshing.IndexKind kind) { this.vertices = vertices; this.indices = indices; this.vertexCount = (ushort)((int)this.vertices.Length); this.indexCount = (uint)this.indices.Length; this.indexKind = kind; }