Beispiel #1
0
        private void Reset()
        {
            stateManager.Reset();
            blocks.Reset();
            logic.Reset();

            GeometryHandler.Reset();
            ChunkColliderGeometryHandler.Reset();

            NeedsCollider = false;
        }
Beispiel #2
0
        private void Reset()
        {
            NeedApplyStructure           = true;
            MaxPendingStructureListIndex = 0;

            stateManager.Reset();
            blocks.Reset();
            if (logic != null)
            {
                logic.Reset();
            }

            GeometryHandler.Reset();
            ChunkColliderGeometryHandler.Reset();

            m_needsCollider = false;
        }