public override void OnDraw(GeometryBuilder dc) { dc.Clear(); dc.Color = McDbEntity.ByObject; dc.DrawCircle(_basePnt, _radius); dc.DrawCircle(_basePnt, _radius / 2.0); dc.TextHeight = 31; dc.DrawMText(_basePnt, Vector3d.XAxis, _predText, HorizTextAlign.Center, VertTextAlign.Center, _radius / 2.05); }
public override void OnDraw(GeometryBuilder dc) { dc.Clear(); dc.Color = McDbEntity.ByObject;//color will be taken from object properties and object will be redrawn after color change //HostMgd.EditorInput.Editor ed = HostMgd.ApplicationServices.Application.DocumentManager.MdiActiveDocument.Editor; //Outside rechtangle Polyline3d poly = new Polyline3d(new List <Point3d> { _pnt1, _pnt3, new Point3d(_pnt2.X, _pnt3.Y, 0), _pnt2 }); poly.SetClosed(true); for (int i = 0; i < 8; i += 2) { poly.Vertices.MakeFilletAtVertex(i, 8); } dc.DrawPolyline(poly); //Fl 100x15 Polyline3d flat_bar1 = RotatedRechtangle(Fl_width, Fl_tickness, new Point3d(_pnt1.X + 95.7, _pnt1.Y + (_pnt3.Y - _pnt1.Y) / 2, 0), Angle1); Polyline3d flat_bar2 = RotatedRechtangle(Fl_width, Fl_tickness, new Point3d(_pnt2.X - 95.7, _pnt1.Y + (_pnt3.Y - _pnt1.Y) / 2, 0), -Angle1); dc.DrawPolyline(flat_bar1); dc.DrawPolyline(flat_bar2); //Side view Point3d pnt4_base = new Point3d(_pnt3.X, _pnt3.Y + 200, 0); dc.DrawPolyline(new Point3d[] { pnt4_base, new Point3d(pnt4_base.X, pnt4_base.Y + Fl_tickness, 0), new Point3d(pnt4_base.X + Fl_width, pnt4_base.Y + Fl_tickness, 0), new Point3d(pnt4_base.X + Fl_width, pnt4_base.Y + Fl_tickness, 0), new Point3d(pnt4_base.X + Fl_width, pnt4_base.Y, 0), pnt4_base }); Point3d top_position = TopPosition(Angle2); dc.DrawLine(new Point3d(pnt4_base.X, pnt4_base.Y + Fl_tickness, 0), top_position); dc.DrawLine(new Point3d(pnt4_base.X + Fl_width, pnt4_base.Y + Fl_tickness, 0), new Point3d(top_position.X + Fl_width, top_position.Y, 0)); //dc.DrawLine(top_position, new Point3d(top_position.X + 100, top_position.Y, 0)); double rech_offset = (_pnt1.DistanceTo(_pnt3) - Fl_width) / 2; dc.DrawPolyline(new Point3d[] { new Point3d(top_position.X - rech_offset, top_position.Y, 0), new Point3d(top_position.X - rech_offset, top_position.Y + 6, 0), new Point3d(top_position.X + Fl_width + rech_offset, top_position.Y + 6, 0), new Point3d(top_position.X + Fl_width + rech_offset, top_position.Y + 6, 0), new Point3d(top_position.X + Fl_width + rech_offset, top_position.Y, 0), new Point3d(top_position.X - rech_offset, top_position.Y, 0) }); //Fl 100x15 bottom view double bottom_view_point_offset = BottomViewPointOffset1(); Point3d rech_pnt1 = new Point3d(flat_bar1.Points[0].X - BottomViewPointOffset2(flat_bar1), flat_bar1.Points[0].Y, 0); Point3d rech_pnt2 = new Point3d(flat_bar2.Points[1].X + BottomViewPointOffset2(flat_bar1), flat_bar1.Points[0].Y, 0); Point3d bottom_view_point1 = new Point3d(rech_pnt1.X - bottom_view_point_offset, rech_pnt1.Y - (top_position.X - _pnt1.X), 0); Point3d bottom_view_point2 = new Point3d(rech_pnt2.X + bottom_view_point_offset, bottom_view_point1.Y, 0); dc.DrawLine(bottom_view_point1, bottom_view_point2); dc.DrawLine(bottom_view_point1, flat_bar1.Points[1]); dc.DrawLine(bottom_view_point2, flat_bar2.Points[0]); //Fl 100x15 bottom Polyline3d bottom_flat_bar1 = new Polyline3d(flat_bar1); Polyline3d bottom_flat_bar2 = new Polyline3d(flat_bar2); bottom_flat_bar1.TranslateBy(new Vector3d(-bottom_view_point_offset, _pnt1.X - top_position.X, 0)); bottom_flat_bar2.TranslateBy(new Vector3d(bottom_view_point_offset, _pnt1.X - top_position.X, 0)); dc.DrawPolyline(bottom_flat_bar1); dc.DrawPolyline(bottom_flat_bar2); //Adding remaining Lines dc.DrawLine(bottom_flat_bar1.Points[2], bottom_flat_bar2.Points[3]); dc.DrawLine(bottom_flat_bar1.Points[3], flat_bar1.Points[0]); dc.DrawLine(flat_bar2.Points[1], bottom_flat_bar2.Points[2]); double side_view_line_offset = BottomViewPointOffset2(flat_bar1) - (flat_bar1.Points[0].X - flat_bar1.Points[1].X); dc.DrawLine(new Point3d(pnt4_base.X + side_view_line_offset, pnt4_base.Y + Fl_tickness, 0), new Point3d(top_position.X + side_view_line_offset, top_position.Y, 0)); //Holes dc.DrawCircle(new Point3d(_pnt1.X + 35, _pnt1.Y + 25, 0), 2.75); dc.DrawCircle(new Point3d(_pnt1.X + 35, _pnt3.Y - 25, 0), 2.75); dc.DrawCircle(new Point3d(_pnt2.X - 35, _pnt1.Y + 25, 0), 2.75); dc.DrawCircle(new Point3d(_pnt2.X - 35, _pnt3.Y - 25, 0), 2.75); double inbetween = Math.Round((_pnt1.DistanceTo(_pnt2) - 70) / (Count - 1), 4); for (int i = 1; i < Count - 1; i++) { double distance = inbetween * i; dc.DrawCircle(new Point3d(_pnt1.X + 35 + distance, _pnt1.Y + 25, 0), 2.75); dc.DrawCircle(new Point3d(_pnt1.X + 35 + distance, _pnt3.Y - 25, 0), 2.75); } }