private void Clean(Context context)
        {
            if (_dirty)
            {
                if (_drawState.VertexArray != null)
                {
                    _drawState.VertexArray.Dispose();
                    _drawState.VertexArray = null;
                }

                Mesh mesh = GeographicGridEllipsoidTessellator.Compute(Shape,
                                                                       _numberOfSlicePartitions, _numberOfStackPartitions, GeographicGridEllipsoidVertexAttributes.Position);
                _drawState.VertexArray = context.CreateVertexArray(mesh, _drawState.ShaderProgram.VertexAttributes, BufferHint.StaticDraw);
                _primitiveType         = mesh.PrimitiveType;
                _numberOfTriangles     = (((IndicesUnsignedInt)mesh.Indices).Values.Count / 3);

                _drawState.RenderState.FacetCulling.FrontFaceWindingOrder = mesh.FrontFaceWindingOrder;

                _dirty = false;
            }
        }
        private void Clean(Context context)
        {
            if (_dirty)
            {
                if (_drawState.VertexArray != null)
                {
                    _drawState.VertexArray.Dispose();
                    _drawState.VertexArray = null;
                }

                Mesh mesh = GeographicGridEllipsoidTessellator.Compute(_shape, 64, 32, GeographicGridEllipsoidVertexAttributes.Position);
                _drawState.VertexArray = context.CreateVertexArray(mesh, _drawState.ShaderProgram.VertexAttributes, BufferHint.StaticDraw);
                _primitiveType         = mesh.PrimitiveType;

                _drawState.RenderState.FacetCulling.FrontFaceWindingOrder = mesh.FrontFaceWindingOrder;

                _globeOneOverRadiiSquared.Value = _shape.OneOverRadiiSquared.ToVector3F();

                _dirty = false;
            }
        }
Beispiel #3
0
        private void CreateScene()
        {
            DisposeScene();

            _ellipsoid       = new TessellatedGlobe();
            _ellipsoid.Shape = _globeShape;
            _ellipsoid.NumberOfSlicePartitions = 64;
            _ellipsoid.NumberOfStackPartitions = 32;

            ///////////////////////////////////////////////////////////////////

            // 计算椭球网格
            Mesh mesh = GeographicGridEllipsoidTessellator.Compute(_globeShape,
                                                                   64, 32, GeographicGridEllipsoidVertexAttributes.Position);

            // 创建椭球网格线框显示对象
            _wireframe       = new Wireframe(_window.Context, mesh);
            _wireframe.Width = 2;

            ///////////////////////////////////////////////////////////////////

            // 创建坐标轴显示对象
            _axes        = new Axes();
            _axes.Length = 1.5;
            _axes.Width  = 3;

            ///////////////////////////////////////////////////////////////////

            // 计算p点椭球表面坐标
            Vector3D p = _globeShape.ToVector3D(new Geodetic3D(0, Trig.ToRadians(45), 0));
            // 计算p点地理法线向量
            Vector3D deticNormal = _globeShape.GeodeticSurfaceNormal(p);
            // 计算p点地心法线向量
            Vector3D centricNormal = Ellipsoid.CentricSurfaceNormal(p);

            double normalLength = _globeShape.MaximumRadius;
            // 计算地理法线末端点三维坐标
            Vector3D pDetic   = p + (normalLength * deticNormal);
            Vector3D pCentric = p + (normalLength * centricNormal);

            VertexAttributeFloatVector3 positionAttribute = new VertexAttributeFloatVector3("position", 4);

            // 创建地理法线段顶点
            positionAttribute.Values.Add(p.ToVector3F());
            positionAttribute.Values.Add(pDetic.ToVector3F());
            // 创建地心法线段顶点
            positionAttribute.Values.Add(p.ToVector3F());
            positionAttribute.Values.Add(pCentric.ToVector3F());

            VertexAttributeRGBA colorAttribute = new VertexAttributeRGBA("color", 4);

            // 创建地理法线段顶点颜色
            colorAttribute.AddColor(Color.DarkGreen);
            colorAttribute.AddColor(Color.DarkGreen);
            // 创建地心法线段顶点颜色
            colorAttribute.AddColor(Color.DarkCyan);
            colorAttribute.AddColor(Color.DarkCyan);

            // 创建地理/地心发现段图形显示元语
            Mesh polyline = new Mesh();

            polyline.PrimitiveType = PrimitiveType.Lines;
            polyline.Attributes.Add(positionAttribute);
            polyline.Attributes.Add(colorAttribute);

            _normals = new Polyline();
            _normals.Set(_window.Context, polyline);
            _normals.Width = 3;

            ///////////////////////////////////////////////////////////////////
            Font           font         = new Font("Arial", 24);
            IList <Bitmap> labelBitmaps = new List <Bitmap>(2);

            labelBitmaps.Add(Device.CreateBitmapFromText("Geodetic", font));
            labelBitmaps.Add(Device.CreateBitmapFromText("Geocentric", font));
            font.Dispose();

            // 创建纹理压缩对象?
            TextureAtlas atlas = new TextureAtlas(labelBitmaps);

            _labels         = new BillboardCollection(_window.Context, 2);
            _labels.Texture = Device.CreateTexture2D(atlas.Bitmap, TextureFormat.RedGreenBlueAlpha8, false);
            _labels.Add(new Billboard()
            {
                Position = pDetic,
                // 取第一个纹理
                TextureCoordinates = atlas.TextureCoordinates[0],
                Color            = Color.DarkGreen,
                HorizontalOrigin = HorizontalOrigin.Right,
                VerticalOrigin   = VerticalOrigin.Bottom
            });
            _labels.Add(new Billboard()
            {
                Position = pCentric,
                // 取第二个纹理
                TextureCoordinates = atlas.TextureCoordinates[1],
                Color            = Color.DarkCyan,
                HorizontalOrigin = HorizontalOrigin.Right,
                VerticalOrigin   = VerticalOrigin.Bottom
            });

            atlas.Dispose();

            ///////////////////////////////////////////////////////////////////
            Vector3D east  = Vector3D.UnitZ.Cross(deticNormal);
            Vector3D north = deticNormal.Cross(east);

            // 创建p点切平面
            _tangentPlane              = new Plane(_window.Context);
            _tangentPlane.Origin       = p;
            _tangentPlane.XAxis        = east;
            _tangentPlane.YAxis        = north;
            _tangentPlane.OutlineWidth = 3;
        }