public static void RunPerformanceOverTimeTest(Cities cities, int time, int populationSize, int matingPoolSize, int tournamentSize, int mutationProbability, int mutationType, string path) { path += cities.AdjacencyMatrix.GetLength(0) + "_Genetic_" + time + "s_" + populationSize + "os_" + matingPoolSize + "mat_" + tournamentSize + "trnm_" + mutationProbability + "%_" + (mutationType == 0 ? "invert" : "swap") + ".txt"; StringBuilder algorithmResultsSB = new StringBuilder(); algorithmResultsSB.Append("|BADANIE PRZEBIEGU ALGORYTMU W ZALEŻNOŚCI OD CZASU|" + Environment.NewLine); LinkedList <Pair <int, int> > algorithmResults = Genetic.AnalyzePerformance(cities, time, populationSize, matingPoolSize, tournamentSize, mutationProbability, mutationType); float bestDistance = (float)cities.BestDistance; foreach (var result in algorithmResults) { string relativeError = ((((float)result.Second - bestDistance) / bestDistance) * 100.0f).ToString(); algorithmResultsSB.Append(result.First + ";" + relativeError + Environment.NewLine); } WriteOutputToFile(path, algorithmResultsSB.ToString()); }