void CheckForInputs()
 {
     Movement.CheckInput();
     Jump.CheckInput();
     Action_1.CheckInput();
     Action_2.CheckInput();
     Action_3.CheckInput();
 }
    public void CheckInput()
    {
        inputVector.x = Horizontal.CheckInput();
        inputVector.y = Vertical.CheckInput();

        if (normalize && inputVector.magnitude > 1f)
        {
            inputVector.Normalize();
        }

        if (inputVector.magnitude > 0f)
        {
            sendUpEvent = true;
            if (!sentDownEvent)
            {
                if (Down != null)
                {
                    Down(inputVector);
                }
                sentDownEvent = true;
            }
            else
            {
                if (Hold != null)
                {
                    Hold(inputVector);
                }
            }
        }
        else
        {
            if (sendUpEvent)
            {
                if (Up != null)
                {
                    Up(inputVector);
                }
                sendUpEvent   = false;
                sentDownEvent = false;
            }
        }
    }