void Start() { planetToBuildOn = new List <string>(); knowledgePercentBonus = 0; powerPercentBonus = 0; systemSIMData = gameObject.GetComponent <SystemSIMData>(); //References to scripts again. genericImprovements = GameObject.Find("ScriptsContainer").GetComponent <GenericImprovements> (); LoadNewTechTree(); }
public void Start() { improvements = GameObject.Find("ScriptsContainer").GetComponent <GenericImprovements> (); }