Beispiel #1
0
 void Start()
 {
     if (NetworkManager.Instance.IsServer)
     {
         searchForEnemies = false;
         for (int i = 0; i <= enemyAmount - 1; i++)
         {
             Vector3             randomPosition = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f));
             GenericEnemyNetcode en             = NetworkManager.Instance.InstantiateGenericEnemy(i, randomPosition) as GenericEnemyNetcode;
             en.enemyNumber = i;
             GameObject puppet = Instantiate(genericEnemyPuppetPrefab);
             puppet.GetComponent <GenericEnemyPuppet>().enemy = en.gameObject;
         }
     }
 }
Beispiel #2
0
 void Start()
 {
     enemyNetcode = enemy.GetComponent <GenericEnemyNetcode>();
     boxCollider  = GetComponent <BoxCollider>();
     meshRenderer = GetComponent <MeshRenderer>();
 }