Beispiel #1
0
        public override void LoadSave(object obj)
        {
            try {
                GenerationServiceSave save = obj as GenerationServiceSave;

                if (save != null)
                {
                    save.Guard();

                    if (save.generators != null)
                    {
                        Generators.ClearGenerators();
                        foreach (var item in save.generators)
                        {
                            GeneratorData      generatorData = Services.ResourceService.Generators.GetGeneratorData(item.generatorId);
                            GeneratorLocalData localData     = Services.ResourceService.GeneratorLocalData.GetLocalData(item.generatorId);
                            Generators.AddGeneratorInner(new GeneratorInfo(item, generatorData, localData));
                        }
                    }

                    Generators.ProfitBoosts.Load(save.profitSave);
                    Generators.TimeBoosts.Load(save.timeSave);
                    IsLoaded = true;
                }
                else
                {
                    LoadDefaults();
                }
            } catch (Exception exception) {
                UnityEngine.Debug.LogException(exception);
                LoadDefaults();
            }
        }