static void Main(string[] args) { Console.WriteLine("Enter two dimensional array length:"); numArray = new int[int.Parse(Console.ReadLine()), int.Parse(Console.ReadLine())]; numArray = GeneratorRnd.TwoDimentional(numArray); Console.WriteLine("Count sum of all array elements:"); var amount = CountPositiveIndexSum(numArray); Console.WriteLine(amount); Console.ReadKey(); }
private static void GetParameters() { Console.WriteLine("Enter array length:"); var length = (int.Parse(Console.ReadLine())); Console.WriteLine("Enter max and min int value:"); var minVal = int.Parse(Console.ReadLine()); var maxVal = int.Parse(Console.ReadLine()); numArray = GeneratorRnd.OneDimensional(length, minVal, maxVal); Console.WriteLine(string.Join(",", SortArray(numArray))); //get the bubble sort result on screen Console.ReadKey(); }
static void Main(string[] args) { Console.WriteLine("Enter array length:"); var length = (int.Parse(Console.ReadLine())); Console.WriteLine("Enter max and min int value:"); var minVal = int.Parse(Console.ReadLine()); var maxVal = int.Parse(Console.ReadLine()); numArray = GeneratorRnd.OneDimensional(length, minVal, maxVal); int?amount = CountAllPoisitiveNum(numArray); var result = amount.HasValue ? amount.Value.ToString() : "no data"; Console.WriteLine("Show amount:" + result); Console.ReadKey(); }