Beispiel #1
0
    private void OnTriggerStay(Collider other)
    {
        if (other.tag == "Player")
        {
            instructions.SetActive(true);
            Animator anim  = Generator1.GetComponentInChildren <Animator>();
            Animator anim1 = Generator2.GetComponentInChildren <Animator>();
            Lock = Door.GetComponent <DoorController>();
            if (Input.GetKeyDown(KeyCode.E))
            {
                anim.SetTrigger("OnButton");
                anim1.SetTrigger("OnButton");
                generator1.Play();
                generator2.Play();
                Lock.Locked = false;

                foreach (GameObject objects in lightCeiling)
                {
                    flick = objects.GetComponent <Flickering>();
                    flick.isFlickering = true;
                    flick.stop         = true;
                }
            }
        }
    }