// Start is called before the first frame update
    void Start()
    {
        ge = GetComponent <GenerationEnnemi>();

        cnv         = GetComponentsInChildren <Canvas>().First(x => x.name == "NextWave");
        cnv.enabled = false;
    }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        play = false;
        cameraGameObject.position = menuPosition.position; //position initiale de la camera au menu

        //Canvas Jouer au debut
        canvasJouer = GameObject.Find("Canvas_jouer");
        canvasJouer.SetActive(false);

        //Script mouvement du menu
        playerMenuMvtScript         = player.GetComponent <Player_Menu_Mvt>();
        playerMenuMvtScript.enabled = true;
        //Script mouvement dans la game
        playerMouvementScript         = player.GetComponent <PlayerMouvement>();
        playerMouvementScript.enabled = false;

        //Script generation ennemi dans la game
        generationEnnemiScript         = gameManager.GetComponent <GenerationEnnemi>();
        generationEnnemiScript.enabled = false;
    }