Beispiel #1
0
 void SwapLeft()
 {
     Hand.GetComponent <Animator>().SetTrigger("left");
     GetComponent <AudioController>().Play(0);
     if (currentBengong.allowLeft)
     {
         currentBengong.GetComponent <Animator>().SetTrigger("left");
         if (!currentBengong.isNice)
         {
             generator.Next();
         }
         else
         {
             generator.GameOver("Kamu salah orang, dia tidak bengong tadi");
         }
     }
     else
     {
         if (currentBengong.isNice)
         {
             generator.GameOver("Kamu salah orang, dia tidak bengong tadi");
             currentBengong.GetComponent <Animator>().SetTrigger("left");
         }
     }
 }
Beispiel #2
0
 void EndTime()
 {
     if (swapControl.currentBengong.isNice)
     {
         generator.Next();
         generator.GetComponent <AudioController>().Play(2);
     }
     else
     {
         swapControl.Hand.SetActive(false);
         generator.Kerasukan();
         generator.GameOver("Terlambat, Orang tersebut kerasukan karena pikirannya kosong");
     }
 }