Beispiel #1
0
        public void BuildAsFileSystem(string folderPath)
        {
            m_FolderAssetsPath = folderPath;

            if (m_StateMap == null)
            {
                m_StateMap = new Dictionary <string, ABStateUnit>();
            }
            else
            {
                m_StateMap.Clear();
            }

            var gen = new GenerateConfigVisitor(this);

            string  fullPath = EditorUtils.AssetsPath2ABSPath(folderPath);
            ABState subState = VisitorFolder(fullPath, gen);

            gen.OnFolderVisitorResult(fullPath, subState);
        }
Beispiel #2
0
        public void BuildAsFileSystem(string folderPath, bool rebuild = true)
        {
            m_FolderAssetsPath = folderPath;

            if (m_ConfigMap == null)
            {
                m_ConfigMap = new Dictionary <string, ABConfigUnit>();
            }
            else
            {
                if (rebuild)
                {
                    m_ConfigMap.Clear();
                }
            }

            string fullPath = EditorUtils.AssetsPath2ABSPath(folderPath);
            var    gen      = new GenerateConfigVisitor(this);

            VisitorFolder(fullPath, gen);
        }